help with make a new mod Created 14 years ago2010-11-20 01:00:10 UTC by platoon platoon

Created 14 years ago2010-11-20 01:00:10 UTC by platoon platoon

Posted 14 years ago2010-11-20 01:00:10 UTC Post #287126
first of all, i have exparience with mapping, modelling, and a lot of staff
im mapping between 5 years, and i want my own mod (hl1)

they said you need "halflife source code" so im installed it ((hl sdk 2.3 full)

than they said you need "C++ knowledge" so im installed microsoft visual C++ 2010 Express..

but the problem is, i cant compile them..

and when i ask it they say "C++ 2010 is not supported. Use C++ 1998 (6.0)."

now how the hack i can find it and install it for make change on strings and compile them? i have bad internet connection and its taken too much time to download visual C++ 2010 Express
i need something "possible", i mean please give some information like this, "download this and remove this" something..

sorry for my weird english and i hope someone can help me...
Posted 14 years ago2010-11-20 01:38:53 UTC Post #287127
I seriously doubt anyone has, or will debug hl source code for use with vs10.

That code was written with a tool set that is 12 years old, there is just barly enough info to make hl2's newest modable engine work with 2010.

Good luck to you, I think you might have to get the old vs though.
Posted 14 years ago2010-11-20 04:36:16 UTC Post #287131
You'll need Visual C++ 6.0, you'll probably be receiving a PM shortly so don't worry too much about it.
Crollo CrolloTrollo
Posted 14 years ago2010-11-20 04:59:29 UTC Post #287132
do you have a moddb, or other webpage that shows your mod? If yes, can you link it here?
Posted 14 years ago2010-11-20 05:00:19 UTC Post #287133
so where can i find it? searching everywhere...
i can open that code files, and can change them, but i cant compile them (dont know how)

im really waiting for good message...
Posted 14 years ago2010-11-20 05:04:01 UTC Post #287134
i have moddb page for hl2 maps not hl1, hl1 is more different, its on costruction but i can give you that maps if you want test them anyway

my hl2 map page:

http://www.moddb.com/members/platoon1993/addons/platoon

and its not "perfect mod"
i making it just for addicting...
Posted 14 years ago2010-11-20 05:06:06 UTC Post #287135
no offence, but looks like you don't have (much) experience in mapping
Posted 14 years ago2010-11-20 05:06:43 UTC Post #287136
i have, but im working alone,
and anyway if you dont like it i have nothing to do about it...
i just want help with this topic
Posted 14 years ago2010-11-20 05:08:13 UTC Post #287137
there is nothing I didn't like: I can't try your map because I dun have HL2. But if you are going to make an HL1 mod then I am all for it. Good luck man.
Posted 14 years ago2010-11-20 05:10:48 UTC Post #287138
Posted 14 years ago2010-11-20 05:29:47 UTC Post #287139
Cool pics :)

Any way, for VC 6.0, just get Visual studio 6. Aka visual studio 98.
Stojke StojkeUnreal
Posted 14 years ago2010-11-20 07:09:22 UTC Post #287140
that vc 6.0 editorsucks u can easily compile HL1 SDK in code::blocks (with visual 6.0 compilerooo)

Integrating Microsoft Visual C 6 with Code::Blocks IDE
http://wiki.codeblocks.org/index.php?title=Integrating_Microsoft_Visual_C_6_with_Code::Blocks_IDE

it works 100% with hl1 sdk
Posted 14 years ago2010-11-20 10:06:13 UTC Post #287141
I'm doing my coding in Visual C++ 2008 Express Edition. Code::Blocks is good too, provided you have a compiler that can compile the SDK. In order to get the code to work in Visual C++ 2008 I had to make hundreds, perhaps thousands, of little changes to get rid of errors. I could send you my code; it should work in Visual C++ 2010 Express Edition as well. Wait a couple of minutes and I'll upload it somewhere.

Edit:
My Visual C++ 2008 Express Edition-compatible Half-Life SDK. Based on version 2.3-p3.
Spirit of Half-Life 1.8 with VC++ 2008-compatible source code.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-11-20 10:29:41 UTC Post #287142
i have just compiled the code u uploaded without errors i am to lazy to write anything in c++ so far
Posted 14 years ago2010-11-20 13:45:38 UTC Post #287143
well i need better solution, still searching for "good program for compile that halflife codes"
Posted 14 years ago2010-11-20 15:16:25 UTC Post #287144
i need tutorial for compile them ...
Posted 14 years ago2010-11-20 16:20:00 UTC Post #287145
guys i got a problem with compile

d:\oyunlarım\savaş oyunları\sdk\single-player source\dlls\extdll.h(42) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory hassassin.cpp

and all another files,
i dont know why its happening
using vc++2005
Posted 14 years ago2010-11-20 16:46:55 UTC Post #287146
i think u should download visual c++ express 2008 at least, i compiled without any errors
Posted 14 years ago2010-11-20 19:49:05 UTC Post #287148
If you're using Visual C++ 2005 you need to download the Platform SDK to get windows.h
Visual Studio 2008 comes with it by default.
Posted 13 years ago2010-12-05 05:40:32 UTC Post #287686
there is somebody can make a tutorial how to i can compile dll?
please!
it give me "error C3867" and alot of other errors
i dont know what i need to do and there is no tutorial for it anywhere...
also now im installed 2008 version of it help
Posted 13 years ago2010-12-05 09:14:36 UTC Post #287690
You should use a version of the source code that has been updated to work with Visual Studio 2008. potatis_invalid posted a link to an updated source.
Posted 13 years ago2010-12-05 16:09:05 UTC Post #287697
and cant you link it where can i find it? -_-
really...
Posted 13 years ago2010-12-05 16:28:35 UTC Post #287699
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