Mod team wanted: RECRUITING NOW (Source Created 13 years ago2011-01-08 00:08:12 UTC by a a

Created 13 years ago2011-01-08 00:08:12 UTC by a a

Posted 13 years ago2011-01-08 00:10:02 UTC Post #288795
Ages (in fact nearly five years ago) I started a mod; never finished it, never actually finished the intro sequence... which is fair enough, it was quite big xD

The project was called "Shadow's Spear" and I was doing, well, everything on it by myself.

I am looking to put together a mod team from people around the world who will carry out various roles outlined below.

Email me on CPRobertson1@googlemail.com to apply for any position listed below. I will update the list once per fortnight to indicate filled positions.

SERIOUS APPLICATIONS ONLY

Lead Project Manager: Me! :D
  • has the final say in everything
Deputy Project Manager: POSITION AVAILABLE
  • second in command of project
Primary Mappers: (8+) POSITIONS AVAILABLE
  • people who will design maps to a list of specifications which will be emailed to them - they have free reign apart from those specifications (which will usually be quite vague to give scope for creativity)
  • I am looking for TEN or more people in total
  • PREVIOUS EXPERIENCE REQUIRED
Auxiliary Mappers: (2+)POSITIONS AVAILABLE
  • people who will edit maps designed by the primary mappers, fixing bugs and making things smoother or more efficient; fixing lighting or bugs as well.
  • Similar in role to an editor in a newspaper... only for maps xD
Voice Actors: (10+) POSITIONS AVAILABLE
  • will do voice acting
  • no previous experience required
  • male or female (could do with a mix of both)
Sound designers: (2+)POSITIONS AVAILABLE
  • people who will handle sound synthesizing for things like like sound effects and to a lesser extend the music soundtrack.
Graphics designers: (5+)POSITIONS AVAILABLE
  • people who will design graphics; in particular textures, both for models and in-game.
Model designers: (10+) POSITIONS AVAILABLE
  • people who will design and rig the animations on models
  • PREVIOUS EXPERIENCE REQUIRED
Coders: (2+)POSITIONS AVAILABLE
  • Coders will... well, code.
  • will handle coding within the source engine
  • PREVIOUS EXPERIENCE REQUIRED
A couple of notes:
  • you will NOT be paid... this is entirely recreational.
  • You will be expected to email me with a status report at least once a month.
  • previous experience is required where listed.
  • I will provide a rough idea of what I want to accomplish and then dish out tasks.
  • once the task has been assigned you will usually be given a rough idea of what I want done, but apart from that you have free reign to add whatever you want into it (although I have the final say
Applications will be handled via email, your geographical location shouldn't factor into it; as it is an international project.

Please email me your name, position applied for, and a second and third choice should the initial position be unavailable

The story is based around a russian security officer being moved to an impact crater in the Australian outback, where a company (CPR Industries) is running a research operation into the meteor impact itself (although several other research divisions exist there as well; all top secret, hush-hush sort of stuff.)

Eventually you make it to the research base inside the crater where you are given orders to rescue a trapped research team.

Long story short all hell breaks loose and you end up fighting for your life before eventually happening upon CPR Industries' prized research project; "Shadow's Spear"...... the asset you were sent to protect originally.

No more spoilers I'm afraid: a more detailed copy will be sent to the members later in the year.

Email me on CPRobertson1@googlemail.com to apply for any position listed below. I will update the list once per fortnight to indicate filled positions.

SERIOUS APPLICATIONS ONLY

Many Thanks

Callum P. Robertson
CPRobertson1@googlemail.com
Posted 13 years ago2011-01-08 09:34:14 UTC Post #288819
No offense, but I don't really think you'll be flooded with applications;
You haven't shown a lick of media to motivate people to join, and the way your position list is, it looks like you're looking for other people to do 100% of the work for you, while you make all the decisions.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-08 10:13:17 UTC Post #288820
Is this one gonna be for Source or Goldsource?

JeffMOD: check out his previous go at this mod there is some pretty cool-looking shit in there!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-01-08 10:50:42 UTC Post #288822
@ JeffMOD
I'd be considered a "mapper" as well; and I'm going to attempt to do some modeling - basically I'd be doing any unfilled positions xD

As for media to motivate folk... that could be a bit of a problem; all I can say is that they'd be given an outline (for instance: "a prison section; must include: Prison wardens office and armory section") - the mapper would literally get to do the rest

@ Captain Terror
I was looking for that post; couldn't find it lol xD Thanks

This would be for Source: HL2 and CSS textures can be used although custom textures are also welcome xD

Here are a few links to some of my previous stuff for HL1 Engine
http://img514.imageshack.us/img514/9007/test30022sq8.png
(Aircraft: SU-27 (Left) and Rapier (Fictional)(Right))

http://img181.imageshack.us/img181/4366/takeoff0000hk9.jpg
(TU-144 prop)

http://img504.imageshack.us/img504/4539/hvy1an6.jpg
(Two Random Mecha Props)

http://img503.imageshack.us/img503/3103/thecommieroombycallumjv5.jpg
(The "Soviet room" - I was just playing around with architectural styles)

http://www.youtube.com/watch?v=9LOgX20awKE
(This video contains scenes of immense randomness; it was a random thing I made to show my friends the mod-so-far D... ps, yes, it does stare for 30 seconds at a door at the beginning, feel free to ckip it xD)
Posted 13 years ago2011-01-08 10:59:41 UTC Post #288823
Just to confirm; I would be mapping and doing bits and bobs for the project all over the place, including handling the story-line - I have thousands of ideas but not enough manpower to bring them to fruition.

The reason my original mod was never finished was because I simply didn't have enough time to design so many maps up to the standards I was looking for.

Sure, I could have rushed it, but then it'd look sloppy and I really didn't want that.

In short I am looking for:
-A couple of Mappers
-A few Modelers
-one or two coders
-A handful Voice actors

I would be doing my share of all of these except coding as I'm not very good at it.

As "project manager" I'd simply have a say in what happens elsewhere, I'd be doing my share of mapping as well of course; it'd be a similar position to the director of a movie; only I'd be mapping too xD

If there's anybody interested, please let me know :)
Posted 13 years ago2011-01-08 15:07:12 UTC Post #288827
Could there be a part where you put a child in the game? I'd be happy to voice act.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-08 15:44:54 UTC Post #288828
I can sign up as a primary mapper, I have been mapping for Goldsource for almost 5 years now but I also have experience in Source mapping, I have made some maps for Source. I can create Golsource maps to 5/5 star standard, and have managed to gain the 1st and 3rd place in the last 2 twhl competitions, but I'm not sure If I suit this task, since I have not yet had any major experiences with mapping in Source, although I'd be happy to join the team and learn at the same time if you're willing to give me a shot.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-08 15:46:24 UTC Post #288830
[quote]Lead Project Manager: Me!
  • has the final say in everything[/quote]
- you will NOT be paid... this is entirely recreational.
Impending failure.
Rimrook RimrookSince 2003
Posted 13 years ago2011-01-08 20:55:45 UTC Post #288843
The "team" is currently composed of:
3 mappers (including myself)
1 voice actor
1 coder

@ Dimbark
Children in games can be a bit risque; only way I can see them going in is as an emotional tool but that can easily be filled by adult characters without the associated turn your head and cough treatment. Your Voice acting would be useful though; I'll be in contact with you shortly

@ Skals
I'd be more than happy to have you on the team; I'll get in touch with you shortly.

@ Rimrook LOL! xD xD

Okay; I'll change my title to "director"; I only have the final say in what goes into the game and I can technically only suggest beyond that; your work is your own and as a libertarian-type I want to incorporate people's individual styles and gameplay into the mod; my only input into their work will be the storyline. If i dont like something I'll say; but I won't say "no!" unless its absolutely horrendous (and that's not likely to happen xD)

as for payment, as I said its recreational and I'm a student and I have no money; you're welcome to pay yourself if you really want, but that results in you handing money to yourself which is kinda pointless.

As for impending failure; auch aye - dont be so mopey laddy! xD Cheer up and look for the bright side in life; if it fails - auch well, at least I can say I tried - and if it doesnt fail then hooray! The benefits of success by far exceed the losses of failure; so I figure I might as well go for it xD
Posted 13 years ago2011-01-08 22:05:05 UTC Post #288846
Well, you have previous experience and seem reasonable as a project lead; I'm pleasantly surprised for a change! Best of luck!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-08 23:09:40 UTC Post #288848
you're welcome to pay yourself if you really want, but that results in you handing money to yourself which is kinda pointless.
Asinine and insulting. I can only hope you know what you are doing. If the project fails, nothing will compensate for team's time unless the mod has some kind of high salvage value. With a coder that may be...
Rimrook RimrookSince 2003
Posted 13 years ago2011-01-08 23:10:59 UTC Post #288849
yeah rim i what is wrong with a project leader that has final say in everything? Without that, it's hard for a large group of people to get anything done (at least in my experience).

I also don't see anything wrong with no salaries, as many really good 3rd-party mods are 100% volunteer. you may have to pay someone to code though, since coders are pretty hard to come by...

I have extensive experience in goldsource, and are currently making progress with learning the source engine. I can also model a little with max and i still want to try my hand at roadkill for skinning (graciously brought to my attention by rimrook =))

Soe, i'm in if you could use me <sends email>.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-01-08 23:27:13 UTC Post #288850
@a

I just want you to know, if you want me to cry, I can only do it after seeing the new victorious episode. I just saw it and I'm still bawling my eyes out. It's frieken sad!
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-09 01:58:05 UTC Post #288851
Mod idea seems interesting enough, and I think if you actually got a good team together and worked hard on it, you have the potential.

@Dimbark: Uhmmm...
Posted 13 years ago2011-01-09 08:24:31 UTC Post #288858
@ rimrook: Lol! Fine, be a stick-in-the-mud; I was only expressing my usual dry sense of humour; I am sorry to have insulted you as I assure you it was nothing personal - not everybody agrees with my sense of humour and you are welcome to express your dislike for it.

@Captain Terror: Glad to have you on board; I'll contact you shortly :)

The "team" is currently composed of:
4 mappers (including myself)
2 voice actors
1 coder
Posted 13 years ago2011-01-09 12:37:32 UTC Post #288861
Can anyone say vaporware?

Sorry, I love that word now! It so describes this situation to a T.

I wish you all the luck but I really don't think any of the actual experienced people, including myself, are taking you seriously.

First off, my hats off to the people who did offer some help because that's what team work is all about. Lending a hand without having that hand out.

Your proposition is not all that bad. I think it just comes off a little pompous when the material that you have to show really isn't all that good.

My girl does better maps than this and she doesn't even really map all that much. Not to mention all your mapping ideas are like 10 years old.

And when Dimbark does offer you help, you again, become pompous!
Children in games can be a bit risque; only way I can see them going in is as an emotional tool but that can easily be filled by adult characters without the associated turn your head and cough treatment.
Can you explain this sentence because it really doesn't make a bit of sense to me? I won't respond any further until I get some clarification on the meaning. I am thinking that you thought you knew what you were talking about but possibly lost your line of thought. Please clarify!

What's wrong with Dimbark doing voice acting? Aren't you the same age?
Posted 13 years ago2011-01-09 19:01:06 UTC Post #288888
I mapped those upwards of five years ago; and you're right in saying most of them aren't all that good.
Children in games can be a bit risque; only way I can see them going in is as an emotional tool but that can easily be filled by adult characters without the associated turn your head and cough treatment.
I was simply saying that featuring children as characters in-game can be a bit risque in ethical terms

The only way I can see them going into the game is as a way to induce emotions in the player - but I can induce similar emotions using adult characters without people going "OMFG! CHILDREN! YOU CAN'T DO THAT! THAT'S TABOO!"

And my apologies to Dimbark; he is on my list of voice actors - and I wrote I'd contact him (and the others) shortly with a brief outline of my plans.
Not to mention all your mapping ideas are like 10 years old.
Sorry, cant make up my mind whether you are saying the ideas themselves for the maps are 10 years old ... or that a ten year old could have came up with them :P The former is practically true while the latter... well... :(


Finally - I'd like to apologies for coming across as pompous, I assure you it was not my intention.

I've dug out some better pics from my old pc; most of its quite old, upwards of five years in most cases

Here is a Slideshow PlugIn for IrfanView-type file (just an exe that plays a slideshow, dunno why I have it - must have been the thing at the time) - of my SU-37 prop.

http://www.filehosting.org/file/details/193778/Su-37_Slideshow.exe

http://img820.imageshack.us/slideshow/webplayer.php?id=hangar0044.jpg

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Posted 13 years ago2011-01-09 19:42:53 UTC Post #288890
looks great.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2011-01-09 20:05:43 UTC Post #288891
@kdunivan: I don't really see anything wrong with his old proof-of-concept screens, in-fact, i think they are all pretty ambitious and top-quality stuff for the goldsource engine, but that's just my opinion. (2nd round of pics looks really nice too, even with the fair amount of old golsource textures..)

I understand there is always gonna be lots of negative criticisms to a new mod just starting out, considering the failure rate, but hopefully we can prove you wrong and possibly recruit some of the more experienced mappers here, when we have some real content to show you! =)

If nothing else it's nice know the more experienced people here will be available\willing to answer questions and offer support to us, through the forum and irc, as they always have. TWHL is one of the "nicer" and more helpful forum sites i've ever seen.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-01-10 10:24:16 UTC Post #288926
Dam Captain, did I make ya mad!

I think honesty is better than sugar coating something, you know?

I really hope you are right and I hope you make a million dollar hit and prove me wrong.

But really, I smell sum vapas up in here! (that's vapors son) as in, "vaporware". I can't get enough of that word. LOL, I'm ok....really.

Seriously people, what are you designing for, a cell phone game; cause that's the only thing Half Life 1 is good for anymore.

And yes dude, I said the ideas are ancient, old, past, not to be used again. Have you tried to actually convert any of these maps to HL2?

I had a whole mod for Half Life 1 that I was working on...still have it. I converted all the maps to Half Life 2 and now I hardly ever work on it. Basically, this is my point....Once you see newer technology, the old is really not worth looking at anymore. Unless, your just bored. Well, not to mention that there are so many mapping errors in all those maps that I don't really want to even try. I take a map a month and "fix it".

That vaporware word really really comes into play when you think about it in the right context. We all have to move on you know?
Posted 13 years ago2011-01-10 11:26:13 UTC Post #288929
I've converted the introduction maps (about three in total which are serving as a skeleton around which the are being upgraded to source plus a series of models.)

My intentions are to get the introduction worked into a demo of sorts which we can in turn use as an indicator as to how the project might turn out and maybe use it as an opportunity to get more folk on the team.

We'll figure out whether or not we want to continue with the project shortly after that point.

I will contact everybody on the team at the end of the week.

And indeed, TWHL is one of the nicest forums in this and both support and criticisms are given graciously and without hostility - for which I am thankful.
Posted 13 years ago2011-01-10 11:45:45 UTC Post #288930
I like the screenshots.
Skals SkalsLevel Designer
Posted 13 years ago2011-01-10 18:20:01 UTC Post #288943
@kdunivan: Stop being so aggressively negative, please. As CapT and "a" said (please consider contacting me for an easier-to-notice username!), we try to be a friendly forum with nice people giving appropriate and constructive feedback. You're not doing any of that, and you're not helping anyone.
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-01-11 00:08:02 UTC Post #288954
Sorry big dude....I don't even know how to respond to that...

@a: I have a ton of HL1 prefabs and models that I rarely use. A lot of it came from prefabs.gamedesign.net before they closed up shop. No one really does prefabs anymore because everyone wants to make everything from scratch.

If you would like me to link these I would be more than happy to. Like I said, I don't do anything with the stuff anyways. Just sits on my drive.

Was that a bit more helpful?....I was getting there....
Posted 13 years ago2011-01-12 20:23:45 UTC Post #289016
Prefabs could be useful - although I was hoping to make most of it ourselves for the sake of being novel.

Are there many entity-based systems or is it mostly brushwork?

Many thanks
Posted 13 years ago2011-01-13 00:46:41 UTC Post #289019
Just because there's engines more powerful then goldsource doesn't mean goldsource is bad.

How about this, there's people more important then you in the world (President?), which makes you the most useless person on the planet. Does that work?

Although I do get what you mean (It's outdated), it's still a bit extreme to make that example.
Crollo CrolloTrollo
Posted 13 years ago2011-01-13 11:31:56 UTC Post #289027
I think I was already smacked down a few days ago....

your late....lol
Posted 13 years ago2011-01-14 11:53:21 UTC Post #289079
Could really do with somebody who can model, even a little bit - even if it comes to it, just somebody to convert models I hand them from blender files to those used by source - I have absolutely no experience in the conversion part (although I can do CGI to a low level - again on blender) it would be great to have somebody who knew what they were doing. I can handle static objects and props fine - but the problem remains that I want to add a few new weapons and I'd quite like them to work xD

Does anybody know anyone who may be interested in doing a couple of models for the "demo"?
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