Hey guys,
I noticed a glitch with the func_train and path_corner entities. For my map I made an elevator (func_train) with 2 path_corner entities, top and bottom. The func_train starts at the bottom and moves its way to the top and stops there. It doesn't loop it finishes on the top path_corner entity. Now the entire thing is triggered by a func_button entity. The problem is, when I first activate the func_train it works no problem. However the next round it will not activate. It glitches and will make me hit the func_button many many times before working again. Then on round 3 it will work normally again, round 4 with errors and so on.
Is there anyway to get around this? I have tried other peoples maps with elevators and this same problem exists.
Thanks!