info_bigmomma and other monster Created 19 years ago2004-05-27 12:19:45 UTC by badong badong

Created 19 years ago2004-05-27 12:19:45 UTC by badong badong

Posted 19 years ago2004-05-27 12:19:45 UTC Post #28901
i was experimenting about this one. valve only coded the info_bogmomma just for monster_bigmomma. how do i use a similar info_bigmomma on other monsters? does this include coding of the hl.dll?

e.g., ill edit the half-life.fgd and add the line "info_monster" so that every monster in the game will be alot tougher?

pls answer me asap. thnx
Posted 19 years ago2004-05-27 13:10:54 UTC Post #28913
You cant -
But, however, you can edit skill.cfg in your mod folder, to make the enemies 'tougher'
Posted 19 years ago2004-05-27 13:27:31 UTC Post #28915
i dont want the monster to die. i just want him to approach the info_bigmomma, then retreat, and then later i will face him in the other location and kill him there. cool isnt it?

ps. i dnloaded the spirit source, but cudnt find the info_node. just want to add the "info_monster" (same as info_bigmomma, but targets any monster)
Posted 19 years ago2004-05-27 17:59:47 UTC Post #28974
Use an AIscripted_sequence that calls a scripted_sequence to make the monster retreat.
Posted 19 years ago2004-05-28 00:21:22 UTC Post #28997
ok thnx. ill try that, and then upload the fnished product :D
Posted 19 years ago2004-05-28 00:41:50 UTC Post #28998
slayer, theres a problem.

if i use aiscripted and scripted seq, you have to set the time before the monster retreats. if this is the case, all i have to do is find a spot where the monster wont reach me and let the time end to trigger the retreat.

what i wanted to do is make another node that is similar to info_bigmomma but can be used by other monsters.
Posted 19 years ago2004-05-29 11:19:07 UTC Post #29141
I think it would require coding to do it this way. One thing you could do instead is use the monster's trigger property. You could set it to call the retreat scripted sequence when the monster has received 50% damage...
Posted 19 years ago2004-05-29 22:24:16 UTC Post #29199
oh, thats a good idea, goin to try it now.
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