Hi!
I see this happening sometimes with my 3dskybox: It's actually a mirror imgae of my map. I know this because i threw a smoke grendae on the world side, and it shows up in view out on the 3dskybox horizon..
There's also the shadows at the border of the 3dkskybox/world side, which looks like shit. =(
Any idea what's causing it? I don't think the displacements have anything to do with it, since i've seen it happen before i ever used displacements, but idk...
Is this caused from me translating the outter bounds of the 3dskybox after shrinking it down to .0625?
tanks in advance for any replies! =)