edit: Also, the line file never enters the map's hull. I'm 99.99% sure this map doesn't have a leak.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\ZHLT34~1\hlcsg.exe "c:\valve hammer editor 3.5\maps\map_cp_0"-cliptype precise -texdata 8192
Entering c:\valve hammer editor 3.5\maps\map_cp_0.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
49 brushes (totalling 376 sides) discarded from clipping hulls
CreateBrush:
(11.69 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(5.34 seconds)
Including Wadfile: \zhlt34x86final\zhlt.wad
- Contains 3 used textures, 1.09 percent of map (8 textures in wad)
- Contains 253 used textures, 91.67 percent of map (3116 textures in wad)
- Contains 17 used textures, 6.16 percent of map (21 textures in wad)
- Contains 3 used textures, 1.09 percent of map (32 textures in wad)
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Texture usage is at 3.35 mb (of 8.00 mb MAX)
19.64 seconds elapsed
--- END hlcsg ---
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\ZHLT34~1\hlbsp.exe "c:\valve hammer editor 3.5\maps\map_cp_0"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...7726 (1.13 seconds)
Warning: === LEAK in hull 0 ===
Entity info_target @ ( 894,-2664,-712)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8484 (1.81 seconds)
Warning: === LEAK in hull 1 ===
Entity info_target @ ( -48,-2896,-696)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...7542 (1.44 seconds)
Warning: === LEAK in hull 2 ===
Entity env_beam @ ( -48,-2896,-676)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9366 (2.45 seconds)
Warning: === LEAK in hull 3 ===
Entity env_beam @ ( -48,-2896,-676)
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
--- END hlbsp ---
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\ZHLT34~1\hlvis.exe "c:\valve hammer editor 3.5\maps\map_cp_0"
--- END hlvis ---There was a problem compiling the map.
Check the file c:\valve hammer editor 3.5\maps\map_cp_0.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\ZHLT34~1\hlrad.exe "c:\valve hammer editor 3.5\maps\map_cp_0"
--- END hlrad ---There was a problem compiling the map.
Check the file c:\valve hammer editor 3.5\maps\map_cp_0.log for the cause.