prop_ragdoll picked and dragged by playe Created 13 years ago2011-01-21 12:28:38 UTC by wumpus wumpus

Created 13 years ago2011-01-21 12:28:38 UTC by wumpus wumpus

Posted 13 years ago2011-01-21 12:28:38 UTC Post #289489
Hi all,

I am working on a map for HL2, in which we want to let a "victim" lie in front of her burning car. Said victim is realited as a prop_ragdoll now.

My problem: How can I make it possible that the player can use +use to "pick" the ragdoll up and move it around (like a can or some other prop_physics)?

Anyones help would be greatly appreciated.

Thanks,
wumpus
Posted 13 years ago2011-02-04 18:02:39 UTC Post #290047
Post this in the source section - As for the actual problem, I think the game only recognizes prop_physics as pickup-able, so change the prop_ragdoll to a prop_physics and try that.
Posted 13 years ago2011-02-04 18:13:37 UTC Post #290053
Moved.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-03-28 01:05:59 UTC Post #292571
Big bump, but no, Ragdolls will not work correctly as a prop_physics.

If you know any C++ I can help you code the function you desire, however, as I have already looked into it.
Posted 13 years ago2011-03-28 01:41:39 UTC Post #292573
can ragdolls be parented to physics props?
if there's no option to do so, create a logic_auto with an output of

OnMapSpawn > ragdoll > SetParent > Prop_physics

It'll be highlighted red saying it's not supported, but i've parented stuff to objects that really shouldn't be by using that exact method.

And if that's the case i'm not sure how the ragdoll would react with the physics system.

If you're using the gravity gun idk if that's gonna be a problem, but +using it might be.

/2 cents.
Tetsu0 Tetsu0Positive Chaos
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