1. Lighting origins on models, is it just me or tree models don't work like other models? Moved model origin above displacement, tried info_light origin. I Have rocks near the tree they get lit by the info_light fine. Tried turning off the receiving shadows. Idk anyideas? Trees are turning on me man!
2. Lighting on models after bspzip. Mainly the shardertest models.
Tried info_light. Bspzip the models in to the map into the bsp, still nothing works. Did a buildcubemaps an turned of mat_specular still nothing. Some pics.
Before Bszip:
After Bspzip:
Get this error as well after bspzip:
Failed, using default cubemap 'engine/defaultcubemap')