Models, lighting in bspzip Created 13 years ago2011-04-26 00:59:42 UTC by Fi3nD Fi3nD

Created 13 years ago2011-04-26 00:59:42 UTC by Fi3nD Fi3nD

Posted 13 years ago2011-04-26 02:06:11 UTC Post #293918
1. Lighting origins on models, is it just me or tree models don't work like other models? Moved model origin above displacement, tried info_light origin. I Have rocks near the tree they get lit by the info_light fine. Tried turning off the receiving shadows. Idk anyideas? Trees are turning on me man!

2. Lighting on models after bspzip. Mainly the shardertest models. :walter:
Tried info_light. Bspzip the models in to the map into the bsp, still nothing works. Did a buildcubemaps an turned of mat_specular still nothing. Some pics. :combine:

Before Bszip:
User posted image


After Bspzip:
User posted image


Get this error as well after bspzip:
Failed, using default cubemap 'engine/defaultcubemap')
Posted 13 years ago2011-04-26 04:03:31 UTC Post #293923
Rebuild your cubemaps after you've BSPZipped everything together. I don't know why it seems to be throwing them out after you've used BSPZip, but when you rebuild them they get saved into the .BSP, anyway.
Posted 13 years ago2011-04-26 07:46:32 UTC Post #293927
Nm go it to work, had to reset the game after i built the cube maps hehe oops :pwned:
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