Unreal Ed 2004 Created 13 years ago2011-04-28 08:05:54 UTC by Skals Skals

Created 13 years ago2011-04-28 08:05:54 UTC by Skals Skals

Posted 13 years ago2011-04-28 08:05:54 UTC Post #293982
Hello there guys! Does anyone here use Unreal Editor 2004? I'm currently learning how to use it in college but there are still some things I don't know and it's really hard to find tutorials for it on the web so If anyone here uses it can you give me tips for it and so on... Also I'd like to find out how to create particle / sprite effects like fire.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-28 09:01:39 UTC Post #293985
Man i use it all the time, like i made that dm_deck16 map. It was easy.
Stojke StojkeUnreal
Posted 13 years ago2011-04-28 09:45:59 UTC Post #293987
I used to use it, but then it broke. It wasn't ever really useful for me, because I'm mainly SP, and it takes a crapton of scripting to even get an NPC-like entity in the game, let alone actually having some semblance of fully-working AI.
I think the old Ued wiki is still up somewhere.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-04-28 10:17:46 UTC Post #293988
Stojke u use unreal editor? What did you create with it?
Skals SkalsLevel Designer
Posted 13 years ago2011-04-28 11:49:43 UTC Post #293989
why are you using 2004?
Just because 2k4 was the best UT game doesn't mean it's the best engine :P

Unreal Engine 3 gogogo

Also Interlopers have recently embraced UE3, so you'll probably get a better response to any queries you have about it there.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-04-28 12:46:52 UTC Post #293990
Because I am forced to use it in college? lol. Technically I could even use hammer and that would be okay but my teacher disallows it since he wants everyone on the same engine.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-28 18:46:26 UTC Post #294011
Reverse troll Skals tm >_<
dm_deck16 - very popular unreal 99 map.
Stojke StojkeUnreal
Posted 13 years ago2011-04-28 18:48:03 UTC Post #294012
Where can I see footage of your map?
Skals SkalsLevel Designer
Posted 13 years ago2011-04-28 18:49:26 UTC Post #294013
I'm just curious, is the Source engine used to teach in any game design universities?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-04-28 18:56:32 UTC Post #294015
Why would they uses such an old engine and archaic editor to teach? Still pretty cool you're learning to map in school!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-04-28 18:56:41 UTC Post #294016
I DIDNT MAKE THAT MAP OMG

I bet hes trolling me, oh yes he is, hes too good, damn that Skals, i hate you.

@ Striker

I dont think so, Unreal ED is more advanced.
But Source is cool
Stojke StojkeUnreal
Posted 13 years ago2011-04-28 18:57:30 UTC Post #294017
Captain Terror ninja edited his post so fast my modem caught fire.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-04-28 19:18:48 UTC Post #294018
SHOCKAZULU! =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-04-28 19:22:15 UTC Post #294019
Wait, you did edit your post? I am confused.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-04-28 19:26:58 UTC Post #294020
SHOCKAZULU!
+ tongue purge noise

Whitley should have sooooo used that in P2 xD
  • On topic
Skals you got to show us what youve made mon, i bet its some cool stuff, like a big exploding cool thing, yeah.
Stojke StojkeUnreal
Posted 13 years ago2011-04-29 07:06:13 UTC Post #294048
I'm just curious, is the Source engine used to teach in any game design universities?
Yes they do.
Why would they uses such an old engine and archaic editor to teach?
It's pretty much the same as Unreal editor 3, same tools etc. I'm just guessing the teacher is more familiar with it.

Here is the first map I've made in unreal editor:
User posted image
User posted image
The lamp posts and some of the buildings there are models I made in 3dsmax. Also as you can see I pretty much converted gldsource textures to unreal ed lol. Hey, about those textures, I generally wanted to use source ones but I'm not sure how to extract them from steam into jpeg / tga files. Anyone can help with that?

Finally, for this map my teacher actually teamed us up with a different group of students working on sound to create ambience for our levels. It's going to be pretty cool.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-29 07:16:58 UTC Post #294050
ha looks pretty cool is that goldsource? JK =P It sounds like your class is a lot of fun!
I generally wanted to use source ones but I'm not sure how to extract them from steam into jpeg / tga files. Anyone can help with that?
Gcfscape to whatevmod/materials, and copy the .vtf files you want, open with VTFEdit, and batch convert to whatev format you like. (i've never done this, but i think that's how you do it)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-04-29 07:28:45 UTC Post #294051
Ok bro I'll try that. Thanks.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-29 07:53:50 UTC Post #294054
Wow, its so dark. Does unreal need compilation?
Stojke StojkeUnreal
Posted 13 years ago2011-04-29 09:58:45 UTC Post #294057
I seem to recall it does, but it's lightning quick.
Either that or it takes a second to load the game.
Looks great for a first map, Skals!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-04-29 11:07:15 UTC Post #294058
It takes longer to operate than hammer, hammer is a lot more practical. It does need a launch compile yes. As well as a rebuild every-time you add something.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-29 16:56:08 UTC Post #294065
Nvm. sorry double post.
Skals SkalsLevel Designer
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