co-op question Created 20 years ago2004-06-01 21:42:46 UTC by coldfeet coldfeet

Created 20 years ago2004-06-01 21:42:46 UTC by coldfeet coldfeet

Posted 20 years ago2004-06-01 21:42:46 UTC Post #29772
Hey, is Half-Life able to do co-op games? I see there's an info_player_coop spawn point, but the HL Entity Guide didn't really tell me much of anything. I'm not sure if it's just something they added in there, but is disabled.

Is it set to do co-op games as is, or would that take some serious code alterations to get it to work? Thanks.
Posted 20 years ago2004-06-01 21:48:03 UTC Post #29775
by co-op do you mean two players killing aliens together?

I have not heard of that, but with a little coding it seems possible. Maybe someone could set up a cool multiplayer MOD with that technology. I have seen monsters in a TFC map called town2. They had barney and a grunt. Must be possable then.
Posted 20 years ago2004-06-01 22:34:10 UTC Post #29779
Have a look at the Google Results

info_player_coop is just that, a spawn point for cooperative player spawns.
There is a lot more to producing a cooperative map than just sticking one of these suckers in, and as BL say's, it does require coding.
Posted 20 years ago2004-06-02 06:02:16 UTC Post #29796
There is a coop mod www.svencoop.com

It is a very good mod and worth the download ;)
Posted 20 years ago2004-06-02 12:57:17 UTC Post #29830
Okay, thanks a ton for that info. I think I have the skills to at least attempt one - got a decent amount of C++ coding experience, I've modelled, reskinned, level edited, made textures, etc. The only thing I never touched was custom sounds....I'll check out that site and see what's necessary to add in the code - it can't be as hard as OpenGL programming, I'll tell you that much.

I hope.
Posted 20 years ago2004-06-02 21:46:12 UTC Post #29904
Yeah know, there is no tutorial on this site for custom sounds! :o
Posted 20 years ago2004-06-02 21:46:34 UTC Post #29905
exept that materials thing, but thats different.
Posted 20 years ago2004-06-03 01:11:01 UTC Post #29926
Go on: write one ;) there's lots of material on the forum.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-03 01:36:30 UTC Post #29928
I'll see what I can do - I'm starting to read some articles at Wavelength, reading how to set up teams. I'm thinking 4 player co-op through a story with gameplay very similar to Half-Life - all those puzzles, group fighting, teamplay, etc etc.
Posted 20 years ago2004-06-03 01:58:25 UTC Post #29934
Be careful not to copy Sven ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-03 03:35:17 UTC Post #29946
wow, this is lame. i was browsing the SvenCoop site - it seems that the cleverest the "co-op" system gets is to place a bunch of info_player_deathmatches together. there is no returning to previous areas (like half-life), and i don't think the players are even on the same "team".
Posted 20 years ago2004-06-04 04:02:40 UTC Post #30201
er svencoop is actually quite a good implementation of coop, they even redid some of the old halflife maps to make them playable in a coop manner.
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