1. Textures
How is texture limit calculated? You know the map max 4/8/16/32 (with new tools)
The textures that are used, files, are all summed up and stored? Or is it if I use a texture how many times, thats how many times is it written?
Also, considering big textures and big texture sizes, if there are many different types in line of sight, how bad is that?
What is the optimal texture usage? 8MB?
2. Entity
What is the total entity default limit in a GS map?
If i take multiple objects of same type around the map, lets say grass i want to be func_illusionary and transform them into entity, are they counted as a single entity?
What if i select across map, how will that affect performance?