[spirit] Momentary doors Created 12 years ago2011-09-03 13:26:03 UTC by justinartanis justinartanis

Created 12 years ago2011-09-03 13:26:03 UTC by justinartanis justinartanis

Posted 12 years ago2011-09-03 13:26:03 UTC Post #298611
Hey guys.
I'm designing some puzzels for my Spirit map including few momentary_doors.
1) First, i have a momentary_door controlled by momentary_rot_button that has 'auto-return' set so that momentary_door returns into it's original position very quickly. Is there any way to lock it when momentary_door is fully opened, so it no longer moves and triggers few events? I can't see any "fire on open" fields. I probably can do that with a set of watcher entities, but I'm not so good with them.

2) Also, I have a bunch of pipes parented to two momentary_doors so player can control them in X and Y axis. I want to trigger en event when they are all aligned (-all doors about half-open). So far I figured that I can set few trigger_inout's and put func_pushables inside the pipes so they each trigger a trigger_inout in desired position. Is there any more elegant way to do that? Sometimes a func-pushable falls out of the pipe if player moves them around too violently.

Thanks for any tips,
J.Ar.
Posted 12 years ago2011-09-03 15:33:29 UTC Post #298616
I think there was an example map that dealt with this, I'll try and find it for you.

[Edit] It was done with pushables.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 12 years ago2011-09-03 17:11:30 UTC Post #298618
The x/y aspect of number 2 sounds like a mortar field. I thought rimrook or soup crafter built one of these, but i can't find them.. Here is a tutorial by 38_98 which i think is the same thing:

Mortar Madness
Captain Terror Captain Terrorwhen a man loves a woman
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