SHLT, ZHLT compiler command reference fo Created 12 years ago2011-09-11 07:11:03 UTC by 23-down 23-down

Created 12 years ago2011-09-11 07:11:03 UTC by 23-down 23-down

Posted 12 years ago2011-09-11 07:11:03 UTC Post #298803
Hi people

while downloading and playtesting this out of curiosity.
http://twhl.info/tutorial.php?id=6

I noticed something bad..

I'm using the SHLT 3.9 compilers and even when I compile in full vis and extra rad I barely have any shadows in outside areas at all.

So I'd like to know if you people know any commands to compile with extra shadows or so.

Is it actually normal that I have 0 shadows in this example map?

I've tried following 3 parameters when compiling but they doesn't make any difference at all. Perhaps they work only in source engine.

-staticproplighting -staticproppolys -textureshadows
Posted 12 years ago2011-09-11 07:42:08 UTC Post #298804
Did you set the angle in the light_environment correctly?
Posted 12 years ago2011-09-11 09:16:17 UTC Post #298805
Ye I've just used his example map... I read that he recommended a light_spot and that made me curious to see the results.. Because I usually take the light_enviroment..

That's when I discovered that I have basically no shadows available. In my mod maps I have some shadows but now that I think about it they are also barely present in them.

Any clues what to do?
You must be logged in to post a response.