Sky VS NULL Created 13 years ago2011-09-15 09:19:18 UTC by Stojke Stojke

Created 13 years ago2011-09-15 09:19:18 UTC by Stojke Stojke

Posted 13 years ago2011-09-15 09:19:18 UTC Post #298958
Question: Shouldn't sky be as good as/better than NULL texture?
Stojke StojkeUnreal
Posted 13 years ago2011-09-15 09:27:07 UTC Post #298959
Sky brushes are only meant to be used for exactly that. Bevel is much better than Null because it saves on clipnodes.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-09-15 09:35:16 UTC Post #298960
I rarely use BEVEL because it's very problematic. Some faces, especially curved can become non solid or you can just fell in the ground where it's a bit more complex geometry and so on. However, it can help in some places.
Posted 13 years ago2011-09-15 09:45:48 UTC Post #298961
...Bevel always makes faces nonsolid. That's what it's supposed to do. It reduces clipnodes by making unneeded faces completely dissapear.
Just out of curiosity, do you use the clip texture?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-15 09:47:42 UTC Post #298962
That's no what I mean... I mean if you have a brush with some faces textured and some texture with BEVEL then those normal textured faces which shouldn't be non solid sometimes become non solid.

what an idiot...
Posted 13 years ago2011-09-15 10:10:35 UTC Post #298964
Considering it was your bad wording that misled him, I don't think you're in a position to say that.
Jessie JessieTrans Rights <3
Posted 13 years ago2011-09-15 10:13:35 UTC Post #298965
But ive done some testing with sky, and on some parts it generates less Wpoly than when i used NULL.

And bevel yeah i know about Bevel, but i avoid it when it comes to angles >90/180.

Also one more question:

How can i increase rendering distance of Hologram render mode (disort + fade)??
Stojke StojkeUnreal
Posted 13 years ago2011-09-15 14:15:04 UTC Post #298975
Methinks that's hardcoded
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-09-15 14:34:38 UTC Post #298977
Yeah seems like it, thanks. If any one knows that its not, please tell.
Stojke StojkeUnreal
Posted 13 years ago2011-09-15 23:08:50 UTC Post #298986
I don't recommend using Sky textured brushes in replacement of NULL or BEVEL brushes. Simply because Sky brushes generate light and therefore RAD has to do lighting calculations on them which will increase your compile time.

Otherwise, yes, they work pretty much exactly the same. Use BEVEL wherever possible, but use NULL if you are having problems with a certain area or small objects or complicated brushes (like arches or other complex geometry).
Posted 13 years ago2011-09-16 08:37:42 UTC Post #298993
Well, i've also noticed it fixes some light errors. I am thinking of exploring this a bit more, if i find a practical/good use i will make a forum thread.

Also, i don't worry about compile times, intel i5 compiles quite fast i have to say :cool:
Stojke StojkeUnreal
Posted 13 years ago2011-09-16 10:10:22 UTC Post #298994
What you mean exactly by light errors? Sounds interesting.
Posted 13 years ago2011-09-17 12:34:42 UTC Post #299018
Some times when i used null, a texture that should have bit lit a little was pure black, but when i used sky it was lit the way it should be.
Stojke StojkeUnreal
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