"Enemy Type" keyvalue for &quo Created 13 years ago2011-10-01 14:55:40 UTC by gameaddict117o7 gameaddict117o7

Created 13 years ago2011-10-01 14:55:40 UTC by gameaddict117o7 gameaddict117o7

Posted 13 years ago2011-10-01 14:55:40 UTC Post #299673
I was messing around with the Opposing Force fgd in Hammer. I noticed there were 4 more types of "tank" entity. They are the same as the originals, but their names have the "_of" suffix, and they have one new keyvalue: "Enemy Type". The values for "Enemy Type" are: "Player", "Ally", and "Random". I've got no clue what any of these mean.
Posted 13 years ago2011-10-01 15:57:51 UTC Post #299674
Player: shoots you, Ally: defends you, Random: shoots everyone
Posted 13 years ago2011-10-01 16:05:58 UTC Post #299675
I've seen it work in some maps. The "ally" func_tank helps you and fellow marines shoot the enemies. So you can have a machinegun be your ally in OP4. Pretty neat
Posted 13 years ago2011-10-01 16:12:44 UTC Post #299677
something like this need for halflife too :( sad..
Posted 13 years ago2011-10-02 00:30:00 UTC Post #299691
Oh. That's really cool! : )
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