Posted 13 years ago2011-11-16 16:19:42 UTCPost #300818
TWHL removes single backslashes and replaces double backslashes with single backslashes. I think what stojke meant was warning: MP3_InitStream(29, media\gamestartup.mp3) failed
Posted 13 years ago2011-11-18 11:35:31 UTCPost #300873
I think the mp3 has to be uncompressed. Try taking a look at the gamestartup.mp3 of another mod and see it's properties (channels, bitrate, etc.), then modify yours to match using audio software.
Posted 13 years ago2011-11-18 11:38:15 UTCPost #300874
HL/2 is quite fussy about bitrates and such, try using a sound file that you know definitely works in HL (or extract one with gcfscape) to see if the file itself is the problem or if the engine is just failing to play any sound.
For reference, I use a .wav in my mod (so it can loop) but the specs are 16-bit, mono, 22050Hz @ 352kbps.
Posted 12 years ago2011-12-26 04:04:15 UTCPost #302016
well i have same problem but a little different.. I'm moved all half-life files to my another hard drive after that i cant listen any default half-life mp3 files in game(example "Half-Life01.mp3 or Prospero03.mp3") and i found this error message after that i can hear when i use them with some other mod its strange
i can't get it work to my maps anymore, its annoying... any suggestions?