Competition 32 Created 12 years ago2011-12-16 17:02:11 UTC by Daubster Daubster

Created 12 years ago2011-12-16 17:02:11 UTC by Daubster Daubster

Posted 12 years ago2012-02-02 07:11:32 UTC Post #303123
It's making the navigation file so they can run around, leave it there for like 10 min at least, if it freezes completely maybe your map is too complex to create that nav file.
Skals SkalsLevel Designer
Posted 12 years ago2012-02-02 15:20:49 UTC Post #303125
My heart is so not in finishing this, but i have so much work into it i kinda have too. God i wish i chose any other map besides 747... =/
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-02 18:27:41 UTC Post #303127
I put my map out there for everyone to steal my ideas :).
Skals SkalsLevel Designer
Posted 12 years ago2012-02-03 02:00:23 UTC Post #303130
Saweeut! Should be able to play it tomorrow night. Been unbelievably busy with school and work so getting this thing done will be a miracle.
Posted 12 years ago2012-02-04 00:00:35 UTC Post #303155
User posted image
Meh
Probably not going to finish.
This map is ginormous.
Been playing too much Sims3 and World of Tanks.
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-02-04 06:41:50 UTC Post #303156
Ah, friggen Battlefield 3. I'm going to finish- but it won't quite be on the scale I originally intended. I found out I reached top 10 of over 20,000 players on one of the reddit BF3 servers, and so I've been hitting it pretty hard. I feel some obligation to show up at least daily and play well.

I also decided, at the worst possible time, to take up Diablo 2 again until 3 comes out- also on a private reddit server. I'd be happy to give the info to anyone and play with them/help them out. You don't need a genuine install. I own 2 copies of LoD and have 3 copies of D2 registered to my bnet account- but I can't find the damn discs. You don't need them here. It's the bee's knees compared to BNET. Zero spam bots, everyone there loves the game, maphack is allowed (but no botting/pickit- anything that affects other players is cheating) and there's a 24/7 freebie room for getting people started!

I vow to submit though. I've been here for six years now- I owe genuine effort to each and every one of the admins and dedicated regulars here. I've submitted only one map, finished just one compo now, but I really consider you guys friends. This shit is fun and you're all fun people.

I can't wait to play these maps!
Posted 12 years ago2012-02-04 20:59:39 UTC Post #303161
My map is turning out epic :plastered: . I can't wait to play them in a server.
Posted 12 years ago2012-02-05 01:12:05 UTC Post #303164
Test servers are up. They will be available to you tomorrow, when we're done testing them.
Oskar Potatis Oskar Potatis🦔
Posted 12 years ago2012-02-05 01:19:37 UTC Post #303165
We must thoroughly test the test servers, this is key.
Posted 12 years ago2012-02-05 04:40:05 UTC Post #303166
Thanks a lot potatis, now i'll waste all day tomorrow playing cs with you guys instead of finishing my map lol. :lol:

Is it a cz server?
Posted 12 years ago2012-02-05 07:00:32 UTC Post #303169
I'm pretty sure there will be a CZ one. Was meant to test it tonight, but ended up spending too much time playing through HL2. :D
Daubster DaubsterVault Dweller
Posted 12 years ago2012-02-05 14:05:50 UTC Post #303173
Testing test server. Inception ;D

You can put my de_revolution map on there.
Skals SkalsLevel Designer
Posted 12 years ago2012-02-05 14:12:29 UTC Post #303174
has anyone actually made an entry for cz? I'll have to buy it if that's the case...
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-05 19:59:22 UTC Post #303178
Yer welcome to use my account if you need it Arch.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-05 20:22:41 UTC Post #303179
Ach it's only a fiver, I'll just get it.
cheers, though
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-05 20:53:48 UTC Post #303180
Yea I did because of cz's rain entity. Sorry Archie :lol:
Posted 12 years ago2012-02-05 21:34:00 UTC Post #303182
User posted image
User posted image
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My WIP for the competition...inspired by cs_backalley but the layout is more concise and simplified to promote combat and shorter rounds seeing as it is a hostage rescue map. Had to spend a lot of time getting the environment lighting correct so you can see some of the pictures are still abit lacking in detail (notably the basement, and outside of the buildings). I spent almost half of the competition time working on another map before scrapping it in favor of this layout so there are still plenty of loose ends to tie up before the deadline :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 12 years ago2012-02-05 21:35:33 UTC Post #303183
Yea I did because of cz's rain entity. Sorry Archie
Cs 1.6 has one too! env_rain. @Rabidmonkey that looks cool!
Skals SkalsLevel Designer
Posted 12 years ago2012-02-05 22:03:05 UTC Post #303184
dayuuumm
Posted 12 years ago2012-02-06 01:17:33 UTC Post #303187
HOLY shit-whistle rabideh is in!!! =PP

Those staggered dock doors are sexy as hell... :)

Quesition: i think it's been asked but to double check, we are aloud to use l4d models correcto? (y/n)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-06 16:48:26 UTC Post #303199
That looks shit hot, Rabid.

And yes, you're allowed to use L4D models.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-02-06 22:13:36 UTC Post #303201
Nice work monkey rabbit. Looks delicious.
Posted 12 years ago2012-02-08 02:42:14 UTC Post #303208
I withdraw
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-02-08 19:24:47 UTC Post #303215
BUT WHY! :(
Skals SkalsLevel Designer
Posted 12 years ago2012-02-08 20:04:16 UTC Post #303216
You should enter anyways. I found out today I'm going snowmobiling until Sunday, so I'll have 3 days to finish instead 8. Ah well, it will be fun and maybe being in a very snowy environment will give me a couple last-minute ideas.

Everyone has setbacks, you should still submit what you've got done!
Posted 12 years ago2012-02-08 21:20:38 UTC Post #303220
meh ok. (im so easy to sway)
I have a lot of work to do still.. a lot... of work...
i'll open up hammer and give it a whirl.
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-02-08 21:48:54 UTC Post #303221
I thought Daubster would announce the servers. I guess he forgot about it.

To get your map on the server, upload it to the appropriate folder (css, czero or cs16) at ftp://twhl.oskar-lh.name/

To get the server to play your map, connect to the server and write map name_of_your_map in chat (say: map cs_awesome). The map will play for the next 20 minutes.

Game server addresses:
1.6: twhl.oskar-lh.name:27020
Condition 0: twhl.oskar-lh.name:27021
Source: twhl.oskar-lh.name:27025

No fast DL.
Oskar Potatis Oskar Potatis🦔
Posted 12 years ago2012-02-08 22:35:26 UTC Post #303222
This is awesome potato, TY! :P

Tetsu0: Yahoo tet you go! (i'm in the same boat i've loads left to do)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-08 22:38:55 UTC Post #303223
Sorry for not posting it up sooner, and thanks again for setting this up, potatis. :)
Get your submissions playtested, people! If you want a testing event scheduled on our Steam group, message me or any of the online admins there.

Tetsu0: Yay!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-02-08 23:14:33 UTC Post #303224
added them, if anyone wants to play a little in a couple hours before i go on vacation i'll join in
Posted 12 years ago2012-02-08 23:27:29 UTC Post #303225
im not even going to have time to playtest.
i'm probably only 30% done.
havent even touched lighting...

most of the stuff i was doing was balancing with bots on hard and letting them play 100 rounds. it seems balanced.. it was a 55-45 CT's to T's, that's good enough for me.

again. way too much of an ambitious project. :(
But here are some screenies anyway:
overview:
User posted image
others:
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Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-02-08 23:30:23 UTC Post #303226
that is gorgeously detailed stuff tetsu0!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-09 00:07:56 UTC Post #303227
That layout looks really nice.
Posted 12 years ago2012-02-09 01:32:49 UTC Post #303228
Indeed - looking forward to play it. :]
Daubster DaubsterVault Dweller
Posted 12 years ago2012-02-09 04:35:22 UTC Post #303233
Awesome map, but letting bots duke it out doesn't do much good being that they use auto aim. Lighting, obstacles, height differences etc. don't hide them from eachother. It helps to run with the bots. Also think about every instance ie. the bomb is planted, where would the ct's be? Would they have enough time to reach and defuse it. Is there cover to defend the site and the bomb? Short cuts? One way routes. etc. Are there enough func_vehicles? ;)

I also just trace my fingers from dif routes in the hammer grid at the same pace to see where players collide. You want the players to be able to easily advance on eachother. A horrible example of this is cs_assault. There's literally 3 entrances into the complex, all of which are absolutely awful which creates horribly strung out rounds. The door is squeaky, the ducts make noise and the front door is way out in the open. It is such a horrible horrible horrible map! Unless your clever enough to make it fun but I don't think that's how it should be.

One of my bomb sites seems a little too accesible by the terrorists. I may have to alter the layout a tiny bit. Is the test server up?

Edit: Just got an idea i'll try. You can use a timer and time how long it takes to run to a certain area for both teams. Finding out exact collision points. And make adjustments ie. moving start locations or adding obstacles. In one bomb site it has tons of cover and as the ct's can reach it before the t's it would be really hard for the t's to enter. So I made two door entrances on the same wall and even a 3rd entrance on the other side. And if you figure it out, there is yet a 4th! entrance to the bomb site for the terrorists.
Posted 12 years ago2012-02-09 23:37:17 UTC Post #303237
Damn, a week and I have barely progressed. I've been so uninspired as of late :(

I never finish anyth
Posted 12 years ago2012-02-09 23:55:24 UTC Post #303238
Zeeba, i have thought all of that out. I have one bombzone where the CT's can get there first and post, but only by a few seconds (1-3), the terrorists, if they go the fast way, have the higher ground, but if the CT's want to flank, they need to walk all the way around the map. - Advantage to terrorists for mid access, and Bombsite A assaulting.

HOWEVER
bombsite B is CT's spawn and is only accessed by 2 areas, but if the T's get lucky, and take mid all the way through, it might be unguarded if the CT's all rush A, or take the western path south (as seen in my layout, CT spawn is north, T's, south.)

I've thought about the layout for a while, and it seems to work. so i'm just praying it does.
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-02-10 00:36:28 UTC Post #303240
Cool man! Sorry to hear disco, yea it takes a lot of will power to get a map completed. If I worked on the map as much as I played counterstrike, i'd have been done a long time ago.
Posted 12 years ago2012-02-10 00:45:38 UTC Post #303241
I'm right there with you stu; i don't remember ever feeling so indifferent about finishing a compo ever. It's a shame and ironic because i was so excited about this at the beginning...

I'm not officially giving up though, not just yet... :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-10 01:55:27 UTC Post #303242
i see what you did the
Crollo CrolloTrollo
Posted 12 years ago2012-02-10 03:03:34 UTC Post #303243
Today's progress: bombsite A complete. (pretty much)
User posted image
To get the total idea of the transformation, in my other post, bombsite A was located at about 10:00 in the overview (top-left orange square was the plant area)
the final compile on this is going to be a bittttttchhhhhh
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-02-10 03:47:37 UTC Post #303244
Looking good! :)
Daubster DaubsterVault Dweller
Posted 12 years ago2012-02-10 03:54:36 UTC Post #303245
I'm starting to run out of ideas for wall space.
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-02-10 14:19:57 UTC Post #303258
Posted 12 years ago2012-02-10 16:48:27 UTC Post #303260
Anyone know how to get material sounds in condition zero? I copied and pasted the materials document from my halflife sound folder into cz sound folder and it doesn't seem to work.

Edit: Ohh, just extract materials document from cs with gcf scape and use that one. :biggrin:

Helpful tip. Quick guide and help for using counterstrike models.

Use gcf scape to explore the existing models. Use an env_sprite with the model name. This only works with cs models. If you do it with custom models you have to change the name of your folder that contains the custom model, just add a 1 at the end. Other wise it will crash hammer. Compile and then before playing the map, erase the 1 in the file name.

To orient them in the 4 standard directions, use these values for pitch yaw roll. Otherwise the model will flip random directions.

Direction varies but these are the basic four directions.

(0,0,0) "do nothing to it", (180,270,180), (180,0,180), (180,90,180).

This should save you some time.

To give your model mass, make a brush that overlaps where it is. Make it a func_wall and compile to see how it overlaps the model. Keep adjusting and retrying until it works and then change it's settings to rendermode texture and value zero. If it is metal, you can edit the materials document and texture the brush with that texture. You can also make the brush a func_breakable and add explosion if you like. Make it's trigger on break the env_sprite/ model and set the env_sprite in flags to "starts on".

Perfect for exploding barrels. There's even gib models for the exact barrels but you can figure that stuff out, I think i'm too lazy to care about the gibs matching. But if I have time.....
Posted 12 years ago2012-02-10 19:12:06 UTC Post #303265
I'm starting to run out of ideas for wall space.
You can always make the different parts of the texture itself 3D(like molding and trims), as i see you already know how to do :P

i will always spend lots of time in google images searching for stuff related to my theme, to hunt for fresh detail/props i can add to the scene.

Also, maybe u can use some texture properties to spice up some areas? I'm just starting to check these out myself making my own textures.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-10 20:31:07 UTC Post #303267
The original italy had some neat frescoes on the walls, try those.
User posted image
Daubster DaubsterVault Dweller
Posted 12 years ago2012-02-11 02:12:34 UTC Post #303273
I'm about finished. I can't believe i've gotten this far with a sky box. Now to sky and clip it in. :pwned: Then i'll come back and add more detail without constantly hitting max_patches. Skipped school to work on it all day. I need to hurry and finish because I have homework due monday, a test wednesday and work.
Posted 12 years ago2012-02-11 02:30:58 UTC Post #303275
Nice Zeeba you go, i can't wait to see your entry! :P

I don't think there is any way i'll finish, but maybe i can release it as a FY map or something. Oh, and check out this weirdo lighting glitch i got:

User posted image

No idea what caused this weird, "Philadelphia experiment" lighting, but a new compile eliminated the glitch, with zero changes to any of the lighting:

User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-11 03:34:10 UTC Post #303278
Awesome. Looks like you could use some enclosure, maybe some radio towers, airport stuff etc.

That crazy effect was cool. Everytime I think about counterstrike I think about nipper and his crazy maps like huhhh and whaaa. You guys know what i'm talking about?

This was a map I was doing sort of inspired by his maps, but it was lost to a hard drive crash ! ! ! ! ! ! ! ! ! ! ! ! :aggrieved: http://i996.photobucket.com/albums/af82/m_chumchal/yeahhh0002.jpg
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