Light intensity Created 12 years ago2012-02-16 19:03:56 UTC by camplo camplo

Created 12 years ago2012-02-16 19:03:56 UTC by camplo camplo

Posted 12 years ago2012-02-16 19:03:56 UTC Post #303445
How can I make it so certain texture lights are extremely bright/potent, even compared to my light spot?
Posted 12 years ago2012-02-16 19:10:31 UTC Post #303446
You define their brightness in the info_texlights entity.
Posted 12 years ago2012-02-16 19:17:57 UTC Post #303447
ok for example GlowlightR is maybe, 182 22 19 255. The RGB ratio is the shade of light I want and the 255 is supposed to be the light intensity, correct? 255 aint enough...But isn't 255 the limit?
Posted 12 years ago2012-02-16 19:44:54 UTC Post #303448
Not even close. cs_office has textlights with brightnesses of 4k
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-16 19:53:28 UTC Post #303449
I am sorry ...for being a noob... Laugh. Ok well back to mapping I guess. Thanks for the help.
Heres my crazy looking map I'm working on.
http://img29.imageshack.us/img29/7214/ulikey.jpg
Posted 12 years ago2012-02-17 00:13:38 UTC Post #303463
Texture light brightness is calculated a bit differently, since it works by arranging point lights in a grid depending on the scale of lightmap, which is probably 16 by default, you have to multiply the brightness you desire by 16 as well. When using -extra, lightmaps are automatically scaled down two times. Lightmaps also scale when scaling textures. In other words just use numbers in terms of dozens.
Posted 12 years ago2012-02-20 15:49:28 UTC Post #303588
while we are on the topic of lighting and to save starting another noob thread, can I not control the resolution of the light map? I know that scaling up textures lowers w_poly and also cause lighting to be of a lower resolution...if I could cap the lighting resolution wouldn't that be a form of optimization?
Posted 12 years ago2012-02-20 16:04:47 UTC Post #303589
You can't. All you can do is control global lightmap scale through compile parameters and make it either uncompilable or terrible looking. Again, it's 2012, my friend.
Posted 12 years ago2012-02-22 01:13:06 UTC Post #303612
Whateverrrrrrrrrrrr. Back to mapping. (ty)

camplo
Posted 12 years ago2012-02-22 05:36:22 UTC Post #303613
Whenever I see this topic, my brain tells me "Linsanity" for a fraction of a second.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
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