Cheap smokes Created 12 years ago2012-02-15 14:38:13 UTC by Captain Terror Captain Terror

Created 12 years ago2012-02-15 14:38:13 UTC by Captain Terror Captain Terror

Posted 12 years ago2012-02-15 14:38:13 UTC Post #303403
I'm trying to fill a glass room up with smoke. What is the best way to do this for the performance-wise?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-15 14:47:23 UTC Post #303404
How big is that room?
Posted 12 years ago2012-02-15 14:49:41 UTC Post #303405
Fog machine?
Rimrook RimrookSince 2003
Posted 12 years ago2012-02-15 15:04:23 UTC Post #303407
small, like 12x14" 10" in height.

Rim: chea mang but ima outta fog fluid sir ='(
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-15 15:09:15 UTC Post #303408
Probably a transparent solid with some sort of animated smoke sprite inside it will do it.
Posted 12 years ago2012-02-15 15:23:00 UTC Post #303409
isn't there a fog_volume or something for source?
Rimrook RimrookSince 2003
Posted 12 years ago2012-02-17 00:36:59 UTC Post #303465
func_dustcloud or func_dustpuff?

Or use fog_volume if it's a l4d/2 map and make it use a fog_controller that has a very close range...of course this will only appear when you enter the room itself unless you have several fog controllers and volumes set up.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 12 years ago2012-02-17 01:09:02 UTC Post #303468
Thanks rabid i will try the dust entities for sure and see how they work. Are they cheap to render?

I could do it the way Bruce said if i could only find the proper animated sprite..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-02-17 01:32:27 UTC Post #303474
They are rather expensive to render like all particles which use a lot of screen-space, but if you don't have too many sprites emitting per second you're okay. That means some playing with the right scale/emission values to get something that looks ok without raping your fps :)
RabidMonkey RabidMonkeymapmapmapfapmap
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