Attac [TFC map release] Created 12 years ago2012-02-27 13:50:48 UTC by smellycat smellycat

Created 12 years ago2012-02-27 13:50:48 UTC by smellycat smellycat

Posted 12 years ago2012-02-27 13:54:04 UTC Post #303789
So at the risk of getting in trouble by cross-linking to the map on snarkpit I'm linking to there because the files and screenshots already exist. Anyway, I have been working on this map considerably over the last few weeks but in reality the project was started a long, long time ago and never really got anywhere. I picked it up recently at pretty much newb level but have re-learnt a lot of stuff and have been over most areas of the map a few times improving on my earlier work. However, try to bear in mind this is only my second full map ever, and first in nearly 7 years. :)

Map info and download at http://www.snarkpit.net/index.php?s=maps&map=3458

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It seems to have gone down fairly well in the playtesting thus far but was wondering on a few opinions from mappers rather than players over what I should be improving and what really needs fixing before I eventually get round to making this a final release and starting on something new.

The cliffs outside are still my major issue but I had a few wpoly issues recently and so want to test this version runs smoothly before I go nuts with VM again.

A few notes about Team Fortress Classic. It's gameplay is very fast with grenades allowing travel over long distances (quickly) and ramps to be slid or 'bounced' off of. This is why there's so much rampy madness and why stairs or a more sensible, realistic approach to architecture is missing in a fair few places.

Anyway, I don't know if anyone will actually get round to looking at it but comments are appreciated (both the good and the bad so long as the latter remains useful).

Cheers,
J
Posted 12 years ago2012-02-27 13:58:28 UTC Post #303790
Just for the record, although I haven't posted here much I wouldn't have been able to do most of my entity work without this site. So thanks for the tuts guys. ;)
Posted 12 years ago2012-02-27 14:12:32 UTC Post #303793
My second map revolved around a scientist hitting the player. This beats the s**t out of that, I can tell you now.
Jessie JessieTrans Rights <3
Posted 12 years ago2012-02-27 14:17:07 UTC Post #303794
Ah second full map, I guess I wasn't clear! I'm afraid my RMF directory is littered with rather silly little pointless maps as well, by full I guess I meant 'of a size to be played like a real map'. :)

No super-genious hammer skills I'm afraid.
Posted 12 years ago2012-02-27 15:59:10 UTC Post #303797
If your RMF directory isn't filled with silly experiments and projects that have been started and never finished then you're doing something wrong ;)

Looks great, but I'm afraid I don't have TFC installed to check it out.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-02-27 16:57:15 UTC Post #303800
Neither the TWHL or The Snarkpit's staff are barbaric or uncivilized enough to actually care or do anything about you cross-posting images or links.
Crollo CrolloTrollo
Posted 12 years ago2012-02-27 17:46:44 UTC Post #303801
If your RMF directory isn't filled with silly experiments and projects that have been started and never finished then you're doing something wrong
That's the damn truth.
Rimrook RimrookSince 2003
Posted 12 years ago2012-02-27 20:12:06 UTC Post #303803
I know, cat, I was just joking :P

Either way, though, a very nice looking map.
Jessie JessieTrans Rights <3
Posted 12 years ago2012-02-27 21:59:14 UTC Post #303810
If your RMF directory isn't filled with silly experiments and projects that have been started and never finished then you're doing something wrong
I thought i was the only one hmm..

in other news, map looks good for your second release.
I don't have tfc installed either, else i'd take a gander
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-02-27 22:31:57 UTC Post #303811
I thought i was the only one hmm..
Everybody's doin' it. Even the kiddies.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-02-28 01:57:20 UTC Post #303812
I guess I'm doing something half-wrong. I don't have all that many experimental maps, only 3-7...
Notewell NotewellGIASFELFEBREHBER
Posted 12 years ago2012-02-28 09:30:58 UTC Post #303815
Looks like anything over 1000 wpoly in TFC causes problems in high-spam situations. Guess I got some work to do, and the non-fun deleting brush kind.
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