Vertical liquid [GS - Spirit] Created 11 years ago2012-05-04 15:47:00 UTC by Archie Archie

Created 11 years ago2012-05-04 15:47:00 UTC by Archie Archie

Posted 11 years ago2012-05-04 15:47:00 UTC Post #305947
Guuuuuys, I'm being retarded again and can't remember how to do stuff in GS. I have a big translucent glass tank full of !slime, but only the top face renders because it's func_water.

Can someone remind me how to get the vertical faces to render? Tried searching, but came up dry.

Came up dry... Sounds itchy...
Archie ArchieGoodbye Moonmen
Posted 11 years ago2012-05-04 17:57:51 UTC Post #305949
Don't use func_water, use func_illusionary or something for the vertical faces...
Posted 11 years ago2012-05-04 18:13:53 UTC Post #305950
If you can't make it - fake it. Add a func_wall between glass, make one face visible and the other invisable. Or what Bruce said.
rufee rufeeSledge fanboy
Posted 11 years ago2012-05-04 18:27:20 UTC Post #305951
func_illusionary doesn't work - I tried it.

You have to just make it a normal brush, not an entity. The engine reads it as "world water" and all the faces will render. You will not be able to make it transparent however.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 11 years ago2012-05-04 18:33:28 UTC Post #305952
Well then make a texture copy without ! prefix
Posted 11 years ago2012-05-04 18:33:34 UTC Post #305953
Will it still animate? Can't test at the moment.
Archie ArchieGoodbye Moonmen
Posted 11 years ago2012-05-04 18:34:51 UTC Post #305954
If you want animation, try vluzacn's func_detail, it's considered semi-brush...
Posted 11 years ago2012-05-04 18:37:19 UTC Post #305955
Yes, world water still animates.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 11 years ago2012-05-05 00:00:28 UTC Post #305956
Yep, it was as simple as moving it to world. Thanks.
Archie ArchieGoodbye Moonmen
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