ok, This is what I was remembering
"As a really general rule of thumb, single-player maps can get away with a wpoly count of 600 to 800 without any appreciable lag. Having said this, if you were to run the same map on a 486DX66 with a 1Mb graphics card in software mode, it wouldn?t run.... So the thing to remember here is what machine the map will eventually be used on. If you are distributing an SP Mod, then spare a thought for the guy who doesn?t own a supercomputer."
It has nothing to do with anything. it doesn't explain the error above nor does it explain why I can't load my maps on dedicated server since we've all seen maps over 1000 w_poly on a server and running. I dunno guys...