Error. HELP! Created 12 years ago2012-06-12 10:39:17 UTC by alch1 alch1

Created 12 years ago2012-06-12 10:39:17 UTC by alch1 alch1

Posted 12 years ago2012-06-12 10:39:17 UTC Post #306998
Host_Error: PF_precache_model_I: Model 'sprites/wall_puff2.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this

What does it mean?
I've put no sprites or models in my map.
Could any1 help me?
Posted 12 years ago2012-06-12 10:52:55 UTC Post #306999
How many entities do you have in your map?

Map -> View information

Solid entities: #xxx
Point entities: #xxx
Stojke StojkeUnreal
Posted 12 years ago2012-06-12 11:28:09 UTC Post #307000
Point entities: 64
Solid entities: 357
Posted 12 years ago2012-06-12 11:33:51 UTC Post #307001
A total of 421 entities. Thats in the limit.

Here is the info from Tommy 14's error guide:

HOST ERROR: PF_precache_model_l:'sprites/spritename' overflow
HOST ERROR: PF_precache_model_1:'models/modelname.mdl' overflow


Precache is a game memory problem. It often could be you have a bad path/name for a sprite/model/wav. But it can also be that you have too many kinds or too large sprites, models(400 obj limit?), wav sound files(limit<3min) or entitys(data limit ~0.5M) and have overfilled the space setup for them. (see also SVC bad below.) Sometimes combining entities into fewer helps, but usually you will have to simplify to fewer kinds of sprites/models, or smaller sprites/models/wavs. Occasionally this error happens when you are using a corrupted or non-standard model/sprite. Using other folk's prefabs are often hidden reasons for this problem.
Sometimes the "too many wads" problem sets this off, or having a brush textured with AAAtrigger texture visible in the map will cause this problem.
Stojke StojkeUnreal
Posted 12 years ago2012-06-12 11:46:57 UTC Post #307002
I use only 2 .wad, i use no sprites, models or sounds, and there aren't any errors. Everything i do as always.
Maybe u want check rmf?
http://www.mediafire.com/?p4lv89okygpkcjq
Posted 12 years ago2012-06-12 11:51:25 UTC Post #307003
This map is extremely massive. Select all those boxes youve made, and all sides that are func_wall and make all 6 sides on each box into one func_wall.

Do this to reduce the entity count.
Stojke StojkeUnreal
Posted 12 years ago2012-06-12 12:37:43 UTC Post #307004
Ok, I think I will do it, but u said yourself that count of entities do not cause error, because it's in the limit..
Posted 12 years ago2012-06-12 13:02:58 UTC Post #307005
Some times the engine gets lost if there are too many of the same type.
Stojke StojkeUnreal
Posted 12 years ago2012-06-12 16:59:52 UTC Post #307011
Omg thanks man ;D
now it's working ;D
Posted 12 years ago2012-06-12 20:21:26 UTC Post #307026
You're welcome :)
Stojke StojkeUnreal
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