info_player_deathmatch Created 11 years ago2012-06-21 17:04:55 UTC by TesterYYY TesterYYY

Created 11 years ago2012-06-21 17:04:55 UTC by TesterYYY TesterYYY

Posted 11 years ago2012-06-21 17:04:55 UTC Post #307304
Hello,
is it possible to have two groups of info_player_deathmatch entities and toggle between these spawn points? I am making HL DM map in which you will be able to release acid which will kill players but the problem is that spawn points are in this acid area and I need disable this group of spawn and set new group of spawns somewhere in dry area. I tried to set Master in info_player_deathmatch to game_team_master but I was only disable second group of spawns but not able to enable it.
Thanks in advance
Posted 11 years ago2012-06-21 23:40:19 UTC Post #307328
You have two options.

A) Place all the spawn entities each one in a separate black box with a teleport set to either site A or site B. This has been suggested in the past.

B) Use only the spawns in the dry area.
Posted 11 years ago2012-06-27 20:43:18 UTC Post #307457
Thanks, but It's not the best solution :/
Posted 11 years ago2012-06-28 16:52:26 UTC Post #307483
Then what is? You're the one asking here, bud.

Stu's right, the easiest way you'll be able to achieve this is by controlling teleports, not the spawn points themselves.
Jessie JessieTrans Rights <3
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