Help for noob Created 11 years ago2012-08-21 15:21:34 UTC by alch1 alch1

Created 11 years ago2012-08-21 15:21:34 UTC by alch1 alch1

Posted 11 years ago2012-08-21 15:21:34 UTC Post #309222
I've compiled map. Everything was ok. When i connecting map on cs 1.6 there shows error: HOST ERROR: PF_precache_model. In error guide i've red that error can cause: Precache is a game memory problem. It often could be you have a bad path/name for a
sprite/model/wav. But it can also be that you have too many
kinds or too large sprites, models(400 obj limit?), wav sound files(limit<3min) or
entitys(data limit ~0.5M) and have overfilled the space setup for them.

But i don't use any models, sprites or sounds. I don't know what to do. Big thanks who will help me :)

Maybe take an eye on rmf? http://www.mediafire.com/?mmk9af3h30zoi4m
Posted 11 years ago2012-08-21 16:54:03 UTC Post #309229
It means you have too much entities in your map. There is a limit to how many brush based entities you can have. One brush based entity = one model.

Fix = tie more of these objects together into the same entity rather than giving a different entity for each object, or remove some entities.
Skals SkalsLevel Designer
Posted 11 years ago2012-08-21 17:02:03 UTC Post #309230
Point entities: 82
Solid entities: 22

So i think i'm in limit.
Posted 11 years ago2012-08-21 17:17:40 UTC Post #309231
What was the name of that file... .res I think, for servers. Did you make the .res file? If yes, make sure it has no models listed in it that you don't use in the map, like player models. Sometimes when you compile the .res file it has player models listed because you have a player_start in the map, but the model shouldn't be in the .res file, and then the server has issues with the file. This error is on the server side I believe.

Or is this not for servers? Are you getting this when simply trying to launch the map in counter-strike on a lan game by yourself?

Edit: I can't really check your map, I don't have vhe installed on this PC.
Skals SkalsLevel Designer
Posted 11 years ago2012-08-21 20:40:24 UTC Post #309238
why res file if i don't use any models, sprites or sound etc. Even no player models. Im trying to launch my map on local server (new game >> select map :DD)
Posted 11 years ago2012-08-22 06:52:41 UTC Post #309251
Check your map for entities, any entity that uses sprites sounds or models can cause this. It could be that you put a wrong path to one of your sprite/sound/model files, and that's why this is happening.
Skals SkalsLevel Designer
You must be logged in to post a response.