there isnt any leaks i cheaked it forowly.
i even did the pointfile in game.
heres what my compile log says.
i guess this is teh right thing you asked for.
Thank you mate your a big help, without your help i think i wouldnt have any hair left by now lol.
process window wroldcraft 3.3
** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Lifehl.exe -console -game cstrike
** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsADMINDesktopDESKTOP FOLDERSXTRACT MAPfy_council_estate-b1.map" "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map"
** Executing...
** Command: C:Program FilesWorldcrafthlcsg.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(zoner@gearboxsoftware.com)--- BEGIN hlcsg
---Command line: "C:Program FilesWorldcrafthlcsg.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1
= Current hlcsg Settings =Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (17.75 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.06 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (5.51 seconds)
Using WAD File: sierrahalf-lifecstrikecs_747.wad
Using WAD File: sierrahalf-lifecstrikecs_assault.wad
Using WAD File: sierrahalf-lifecstrikecstrike.wad
Using WAD File: sierrahalf-lifecstrikede_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[sierrahalf-lifecstrikede_aztec.wad] Texture[310:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[sierrahalf-lifecstrikede_aztec.wad] Texture[311:THANKS]
Using WAD File: sierrahalf-lifecstrikecs_havana.wad
Using WAD File: sierrahalf-lifecstrikeprodigy.wad
Using WAD File: sierrahalf-lifecstrikecs_dust.wad
Using WAD File: sierrahalf-lifecstrikecs_office.wad
Using WAD File: sierrahalf-lifecstrikede_vegas.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
added 4 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
27.18 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:Program FilesWorldcrafthlbsp.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(zoner@gearboxsoftware.com)--- BEGIN hlbsp
---Command line: "C:Program FilesWorldcrafthlbsp.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1
= Current hlbsp Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.prt'
13.04 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:SierraHalf-Lifehl.exe -console -game cstrike
** Parameters: +map "fy_council_estate-b1"