I'm making a deathrun map.
The beggining of the map has 4ways which are blocked by 4func_breakables.
So now i made a random trigger.The random trigger activates func_button that activates func_breakable.
I want that in every round just one of the breakable activates.
So i made it like this
Env_beam ->
start target : random1
end target : random1_1
Flags : Random & Starts Auto
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Start & End targets activate one of the 4 func_buttons.
Every func_button has it's multi_manager.
Every multi_manager has
func_breakable for it's own
and
Using the same trigger_relay to deactivate env_beam.
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Now this works in the first round but after the first round because of trigger_relay the entity env_beam doesn't work.
_______________________________ Any ideas?