Level change problem Created 11 years ago2012-10-06 09:38:05 UTC by siemka321 siemka321

Created 11 years ago2012-10-06 09:38:05 UTC by siemka321 siemka321

Posted 11 years ago2012-10-06 09:38:05 UTC Post #310247
So I have a problem in my maps. When I enter the changelevel trigger it changes the map normally but then I am in the middle of the map and in this "dead" state and in the console it says "ERROR: Couldn't open". Have any of you ever encountered this problem?
Posted 11 years ago2012-10-06 09:41:13 UTC Post #310248
do you have a landmark entity in the same position in both maps?
Archie ArchieGoodbye Moonmen
Posted 11 years ago2012-10-06 09:46:52 UTC Post #310249
Yes, I do have a landmark entity, and the changelevel trigger things are correct. But the landmark entity is not in the exact same area, just not so far from each other.
Posted 11 years ago2012-10-06 11:50:43 UTC Post #310251
Landmarks always have to be in the same position relative to the rest of the area the level change is in. You can move the geometry around, but you have to move the landmark with it. Otherwise, the best case scenario is that the level change isn't seamless. The player could get stuck in a wall, the void, etc, if this isn't the case. I could be wrong, but I think this is the cause of the player dying on level change.
Also, make sure the landmarks have the exact same name if they don't already.
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2012-10-06 12:20:20 UTC Post #310253
I tried to rename them and I also made the landmark and everything in the exact same position. I still end up in the void (dead state). The names are correct too. I also tried loading the second level and going through the trigger to first one, It's the same, I end up being dead(Cannot respawn).
Posted 11 years ago2012-10-06 12:49:31 UTC Post #310255
I just tried making different maps. I got the same error and the same thing.
Posted 11 years ago2012-10-06 17:13:36 UTC Post #310260
are landmarks the same name in both maps? are the landmark names referred to in the trigger_changelevels? Being 'dead' between transitions means that the changelevel is not set up correctly. Check the tutorial (http://twhl.info/tutorial.php?id=62) if you need help.
Posted 11 years ago2012-10-07 04:57:51 UTC Post #310265
For some reason, it works now. I don't know why though. What I did was that I just remade the whole trigger and landmarks. Thanks anyway.
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