I am in the process of making an intro for my mod, Where as theres
a number of game message texts (drawn from the titles.txt), Now,
I have a multi-manager trigger all of these. Which in this case works fine-no problem. But now I want to add an ambient_generic, of the
gman_offer.wav. This starts to play in the level but as soom as the multi-manager triggers the next game text, it ends the wav.
This is a partial look of my multi-manager.
txt1 5
txt2 10
txt3 15
txt4... and so on- (I also watched the number of this to be triggered,
I kept it under sixteen.)
offer 5Offer, is the wav file.
I think it has something to do with the ambient_gen.. itself, because when I fooled around with the pitch and stuff, it seemed to play all the way through, but the pitch went up and down(sounded pathetic) So I tried again this time the sound quality was good but it kept restarting everytime a txt was triggered...
Can somebody help me?