Hallucinating mod, need help Created 12 years ago2012-11-03 19:53:17 UTC by zeeba-G zeeba-G

Created 12 years ago2012-11-03 19:53:17 UTC by zeeba-G zeeba-G

Posted 12 years ago2012-11-03 20:02:50 UTC Post #310758
This is a project i've worked on and come back to many times. I want to complete a version of it, "could do more than one and have done parts of it before".

The basic idea is that you eat mushrooms and hallucinate some crazy adventure. It is very similar to my dream competition entry.

I will make this a long term project, maybe around a year and it will be pretty simple but there are a few things it could use.

I think it would be awesome to have custom code for the game that did random things like basically f up the game a little. Random jolts here and there, random props appearing and disappearing. Maybe random jolts of shaking "could do without code". It seems like writing bad code wouldn't be that hard.

I'm also open to any ideas and brainstorming for the mod.

One beg I had done before, the player started out in a locked bedroom and had to find a crowbar. You then broke your window and found a key in a doghouse that unlocked your closet where you find shrooms that you eat. You soon then began tripping out and things began to go ape shit. Your ceiling raised and shelves began floating and you climb/ jump up them to enter a door that takes you to a dark staircase where it is snowing and takes you to the next area. It was pretty bad ass.

One I had done a long time ago did a lot of crazy things. At one point a picture of saitan appeared and his nose extended and a spiral staircase grew out of the ceiling. You jumped onto his nose and into the staircase. I'm sure some other ocol stuff happened.

The mod I want to do will have things happen like returning to your house altered, at one point the house will turn into a giant skull and another point it will become super modern and have awesome architecture.

Anyone interested in helping me with some horrible "almost computer crashing" code? You'll get credit for helping of course.

Models would help as well/ shrooms, crazy shit, house props etc.

I'm just going to do this one in goldsource, but maybe the next one can be in source.

Transferring rain and snow entity from cs condition zero would be epic help.
Posted 12 years ago2012-11-03 20:34:38 UTC Post #310759
I can make some models for you in Maya, can Maya models be exported or converted to GoldSource format though? I'm not sure.
Skals SkalsLevel Designer
Posted 12 years ago2012-11-03 22:35:24 UTC Post #310763
Awesome, i'm not sure. But if so I can give you what I need as I come up with the list of models needed.
Posted 12 years ago2012-11-04 03:22:00 UTC Post #310764
I know some trippy sven coop models, but in the end a delicious hallucination depends mostly on the maps themselves. I could try to get those models if ur interested. Theres mushroom models as well.
Posted 12 years ago2012-11-04 06:11:05 UTC Post #310766
Sounds like they're worth a look at!
Posted 12 years ago2012-11-04 13:43:09 UTC Post #310775
Yeah, but I'm not sure if the authors would like it if somebody took their work and used it for their own mod.
Check the wip section, you'll get to see some models I'm currently making.
I know how to model quite well actually, been learning it for the third year now. Know how to texture too.
Basically I am interested in this project of yours, because I want experience in making models for someone on request. If you are interested, add me on steam/skype, I'll PM you the names.
Skals SkalsLevel Designer
Posted 12 years ago2012-11-04 18:14:45 UTC Post #310785
I'd be willing to donate brushwork and static models as well. also, I plan on experimenting with fruity loops for another project, so maybe I can help with soundtrack somewhat?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-11-04 22:09:46 UTC Post #310791
Sounds wonderful guys! Yes although I am completely busy to the brim with school when I get pockets of time I will work on this, it will be so awesome to have some help on it.

I don't think it matters what we use if we are not selling it but i'd prefer custom content anyways. Feel free to throw out ideas guys! I've never done hard drugs myself so hehe you know feel free to share if you have experience or know someone that does.

Would it be possible to sell a halflife mod? If so let's make it all custom and sell the thing for like a few bucks. Imagine how much better we'd make it.

Skals I will begin formulating what models are needed as should we together, do you know any animation? Perhaps this whole thing can be a learning process. I've jacked around a bit in blender with weight paint and animating but am total noob at it.

The basic just of this game is the same as the dream entry. It's pretty simple, start in a house. Go on an adventure. End up back in the house or something. It's fun to start in a regular boring house because then all the trippy bizarre things stand out as un regular.

Yea, Captain sound is I think one of the most important aspects of any game. I use fl as well, I think we could work on music together and come up with some awesome stuff. It'd be nice to capture the energy felt in modern dubstep with its sporadic and crazy behavior.

We'll talk more when we have more free time but I think the place to start is a basic story line of the mod. It really ties things together.

I think potatis knows a little about programming, lemme see if he could help some.

And Rim is a texture baws, and knows modeling well.
Posted 12 years ago2012-11-04 23:10:33 UTC Post #310794
Yeah I can't do animation, that is a completely different thing from just making static models.
...and hold on Zeeba, don't get ahead of yourself! lol, we ain't making no big bucks here. We can make it an awesome popular mod, put it on moddb and all that! But nobody is going to pay for a goldsource mod.
Skals SkalsLevel Designer
Posted 12 years ago2012-11-05 03:44:12 UTC Post #310800
Heh, one of the models i was talking about is actually a house. A HAUNTED HOUSE! YES! BECAUSE WHEN YOU GET NEAR IT, THE FRONT DOOR BECOMES A MOUTH AND THE HOUSE STANDS UP AND TRIES TO EAT YOU! REALLY! YOU SHOULD TOTALLY CHECK OUT THESE MODELS!

Skals: Oh ya, I saw some of your models in there too! I think it was like a barney reskin or something. Also I have no idea who made the models since I didn't see a readme in the same folder; maybe you know who there are? I'll go look for them if y'all interested.
Posted 12 years ago2012-11-05 05:36:57 UTC Post #310801
What the holy shit that's pretty scary. If animated models can do all that then it seems that they are necessary for a trippy mod. I'd love to see them atleast for inspiration, can I dl them somewhere?

You don't think people would pay a dollar for the mod? It's principle more than anything. But are you even allowed to sell a mod?
Posted 12 years ago2012-11-05 08:47:14 UTC Post #310802
You can't sell mods, even if you are using everything custom you are still using valves engine to drive it so w/o their notice you can't sell it :(

Btw don't you think source is better for this type of mod ?
rufee rufeeSledge fanboy
Posted 12 years ago2012-11-05 12:38:55 UTC Post #310804
This type of mod? It's type is defined by what i've done before in goldsource. It's just a simple mod, and I mentioned earlier doing a second one in source.

I guess I could contact valve on the selling subject. I know mods can be purchased through steam but does that necessarily mean valve owns all of the profits to every game sold through steam that use any of their engines as the basis of their mod? Guess it can't hurt to ask. I'm not out to make any money on this, but to be able to make a semi marketable game would be a little more inspiration. I'm pretty sure people use flash animation to make cell phone games for profit all the time.
Posted 12 years ago2012-11-05 13:09:38 UTC Post #310806
"I know mods can be purchased through steam"
Where did you get that info? Well atleast you cant sell a source mod w/o owning a license (rumored about $200k). And I don't think valve sells gs anymore.
rufee rufeeSledge fanboy
Posted 12 years ago2012-11-05 14:04:27 UTC Post #310807
dang 200k? well fuck :o

If you can't license gs anymore, then greenlight is the closest you will get to a commercial venture i'm guessing, or of course pick another engine.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-11-05 16:07:50 UTC Post #310808
Yeah Zeeba, like I said, you're getting way ahead of yourself. There wont be a lot of people that would play a GS mod, maximum a thousand that find it on moddb I'd say, if we get it on steam greenlight like captain said, maybe more than a thousand. But nobody will pay for it, and it would be illegal for us to sell it, so scrap the idea of making money on it.
We can however, do this as a project to build experience for further projects, where we do actually make something.
Skals SkalsLevel Designer
Posted 12 years ago2012-11-07 21:05:06 UTC Post #310831
I wouldn't call it getting ahead of myself, I was just asking what you guys knew. Yes I guess this can just be a small project for fun. I'll try to make it really fast too so that I can attempt one in source as well, that being I ever get around to it.

I have some free time this week so we can start planning the mod.

I am also about to purchase 3ds max so perhaps I can do some animations for models in it. It would be nice to have some swimming fish, grass that blows in the wind etc.
Posted 12 years ago2012-11-08 03:22:16 UTC Post #310840
Looks like ppl interested in the models, at least. I'll see if I can get a zip folder of them sometime soon.
Posted 12 years ago2012-11-08 04:13:03 UTC Post #310841
Alright sounds good man!
Posted 12 years ago2012-11-08 04:13:04 UTC Post #310842
Alright sounds good man!
Posted 12 years ago2012-11-08 11:25:48 UTC Post #310843
Purchase 3DS Max? Wat? Can't you just get the student version?
Skals SkalsLevel Designer
Posted 12 years ago2012-11-08 21:45:51 UTC Post #310846
Oh fuck it's expensive, what bullshit! Guess i'll try to find a student version, geez i'm not really willing to spend over 400 dollars for and computer program.
Posted 12 years ago2012-11-08 22:13:13 UTC Post #310847
Where are you finding it for that cheap? The website is telling me that it's $3,675.
That's bullshit, no wonder I've never met someone who has a legitimately owned copy.

[Edit]
I found out about the free student version, but it won't let me sign up. Do you have to be a student in the US to get it? I can't see where it mentions that on the website.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 12 years ago2012-11-08 23:01:30 UTC Post #310848
Well, I didn't say I found it for around 400, as 3,500 is more than 400 dollars by quite a long shot. Yes, that is why I tacked bullshit onto it. And it's unfortunate because I could really use it.

Maybe I can try to get the student version, not sure if you have to be out of the US but I was able to get a free student version of autocad because I am a student.
Posted 12 years ago2012-11-09 00:08:38 UTC Post #310850
autodesk gives student versions for pretty much all students, they are good guys in comparison to adobe. Also I would suggest Maya instead of 3DS Max if you're modelling for Source.
Skals SkalsLevel Designer
Posted 12 years ago2012-11-09 01:06:28 UTC Post #310851
How come? And for now i'd be modeling for goldsource and eventually probably source. I also need 3ds max for rendering because there are tons of nice textures out there that are only compatible with 3ds max as far as I know. Well atleast they don't work with vray for rhino.
Posted 12 years ago2012-11-09 12:39:35 UTC Post #310852
Maya is more commonly used in game developement. My old boss used to work for Sony as a modeller and he was going to teach me Maya... then we all lost our jobs.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-11-09 15:19:34 UTC Post #310853
Because all of Source models were made with Maya, and Valve recommends Maya, so I would assume that Maya was more compatible with Source. That and it's easier to use. I modelled in 3DS Max for 2 years, started using Maya just now and I think it's so much easier to use, and faster too.
Skals SkalsLevel Designer
Posted 12 years ago2012-11-09 19:42:50 UTC Post #310854
I recall the Source models being made with XSI.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-11-11 14:56:53 UTC Post #310892
I recall there were some Sven-Coop campaigns that we amazing in this theme. Might be worth it to look there for ideas and inspiration.
Rimrook RimrookSince 2003
Posted 12 years ago2012-11-11 21:16:20 UTC Post #310897
Cool, I guess I better just get the game.

Rimrook what modeling program do you use? I guess I can try maya though I know you have experience making animated models which is what I need.

Perhaps it will be easier to get help if I write out a story line for the game. I had asked a few people for help because there are a few things I want to do that i'm not sure I can like mess with halflife's code to have random glitches and strange things occur. It'd be silly to plan for things that i'm not sure were doable.

I want this mod to be simple like my dream mod but with a little more interaction and some depth of gameplay. Like semi simple puzzles rather than just exploration.
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