NextGen Foliage Modeling Tutorial Created 11 years ago2012-11-29 04:54:12 UTC by Don Punch Don Punch

Created 11 years ago2012-11-29 04:54:12 UTC by Don Punch Don Punch

Posted 11 years ago2012-11-29 04:54:12 UTC Post #311226
I am thinking about creating a tutorial for the method I used to make the foliage in the current level we are working on.

Here is a short video showing what it looks like:

http://www.youtube.com/watch?v=IbMNQ3qK87M&feature=g-upl

If this is something you would like to see, just give the video a thumbs up on YouTube.

Currently I plan to show the hi-poly model creation, the low poly model creation, vertex painting, and brining it all together with a custom material in UDK.

Also feel free to leave a comment here or on YouTube about what things you want to see in a tutorial, or any other ideas you might have.

Once it gets to 100 likes, I make the tutorial.
Posted 11 years ago2012-11-29 23:10:44 UTC Post #311234
Looks pretty sexy to me. I'm sure people would be interested in a tutorial.
Jessie JessieTrans Rights <3
Posted 11 years ago2012-12-03 06:52:01 UTC Post #311318
Tutorial will be up next Sunday. If anyone here is good with Source shaders, I would be happy to add in part for how to implement it in Source too.

If you are, pm me and I will show you the theory of the UDK shader so you can create something in source.
Posted 11 years ago2012-12-06 07:38:19 UTC Post #311371
Preview of texturemap being created for tutorial.
User posted image
Its only a 5 million poly daisy cluster, no biggie.
Posted 11 years ago2012-12-11 00:44:27 UTC Post #311478
Here ya go!

Let me know if you have any questions.

http://youtu.be/f716yv_6_n0
Posted 11 years ago2012-12-11 05:53:10 UTC Post #311486
this is awesome don, ty for the tutorial for the day i mess with udk! =)
Captain Terror Captain Terrorwhen a man loves a woman
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