Lets just say I have six func_trains that all follow the same looping path. The trains are each triggered individually one after the other with .5 second increments in between. They start out moving evenly spaced from eachother but they eventually begin to move out of sync.
Any possible reasons why? It seems like glitches of lag effect them. By the way, env_beams follow the trains. They are all set at the same speed so you would think it would be impossible for them to go out of sync.