Func_trains out of sync Created 11 years ago2013-01-11 16:13:05 UTC by zeeba-G zeeba-G

Created 11 years ago2013-01-11 16:13:05 UTC by zeeba-G zeeba-G

Posted 11 years ago2013-01-11 16:13:05 UTC Post #312152
Lets just say I have six func_trains that all follow the same looping path. The trains are each triggered individually one after the other with .5 second increments in between. They start out moving evenly spaced from eachother but they eventually begin to move out of sync.

Any possible reasons why? It seems like glitches of lag effect them. By the way, env_beams follow the trains. They are all set at the same speed so you would think it would be impossible for them to go out of sync.
Posted 11 years ago2013-01-11 21:31:27 UTC Post #312153
for heaven's sake use spirit of half-life or the newer engine that shall not be named =P

Trains cause pains,
Not to muscles, but to the brain,
They never work quite right,
sometimes caused by an incorrect class name.

Path tracks or corners,
The problems nye refrain,
if this is another map for cs:cz,
i might go insane!

Sorry can't be of more help mate, hope you get it to work! :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-01-11 23:45:34 UTC Post #312155
Thanks I needed that lol! I reloaded it and they seemed to stay in sync. Hmm lol.
Posted 11 years ago2013-01-13 07:49:31 UTC Post #312172
trickery!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-01-13 16:54:16 UTC Post #312175
I've seen func_tracktrains go out of wack once before.
You must be logged in to post a response.