malformed face Created 11 years ago2013-01-17 22:05:16 UTC by salmon salmon

Created 11 years ago2013-01-17 22:05:16 UTC by salmon salmon

Posted 11 years ago2013-01-17 22:05:16 UTC Post #312233
BuildFacelights:
Malformed face (241) normal @
(2720.00, -182.00, 1449.00)
(2718.99, -180.65, 1449.75)
(2656.00, -159.14, 1496.21)
(2656.00, -320.00, 1496.21)
(2720.00, -320.00, 1449.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

The editor doesn't see this bug so what do I do? btw huge map.
Posted 11 years ago2013-01-17 22:12:44 UTC Post #312234
Make sure you're not using old tools. Go get VHLT V30 or at least SHLT 3.9.

It possible to find the exact location of the problem in your map by using the coordinates provided in the compile log, but that might be a hard thing to do. Do you recall any overly stretched textures on your brushwork? If you do, that could be the cause of the error.
The Mad Carrot The Mad CarrotMad Carrot
Posted 11 years ago2013-01-17 23:16:23 UTC Post #312235
Stretched textures was the problem. Thanks!

Why did not compiler tell me that? :(
Stupid compiler..
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