Halflife textures? Created 11 years ago2013-02-01 15:14:46 UTC by fuzzypbia fuzzypbia

Created 11 years ago2013-02-01 15:14:46 UTC by fuzzypbia fuzzypbia

Posted 11 years ago2013-02-01 15:14:46 UTC Post #312412
can someone here help me make a guide? i want to add a picture or a logo in my map,(valvehammer) i have a vtf and a vtm file, but where should i add this?i only find guides for hl2 etc
Posted 11 years ago2013-02-01 16:17:14 UTC Post #312414
Half-Life 1 and all GoldSrc engine games use WAD files for textures. The simplest way to make one of those is to use a program called Wally, which you can downloadhere.
Vtf files contain more information than Half-Life uses, as WAD textures are made up of several 256 colour images - The texture itself, and mip images, which are lower resolution versions of the main image used when the player is far away to save rendering time.
What you need to do is open the vtf in an image editing program, crop or resize it so the dimensions are multiples of 16, save it as a normal image type (bmp, jpeg, png) and then import it into Wally.
I tend to open the image in MS Paint, select all and copy it, then open Wally and press ctrl+v. (copying it from Paint seems to be necessary, as images copied from more advanced image editing programs apparently contain more information than Wally is able to handle)
Once you've copied it into Wally, you'll be asked to name the texture (beginning the name with certain characters can give the texture different properties), and once that is done you can save it as a WAD. You can then put this WAD in the directory of the game or mod, and add it to Hammer.

Doing it this way is fine, but individual WAD files can contain multiple textures. To place all your textures in one file, use the WAD merge function in Wally, accessed through one of the tabs at the top of the program.

If you need any more information I can take screenshots to walk you through it later when I am at my computer.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 11 years ago2013-02-01 19:17:15 UTC Post #312418
thx this was very good =), i seems to work it out now,but seems my pc have some problems, can you pls add 1picture to a wad file for me?=)
Posted 11 years ago2013-02-01 22:00:20 UTC Post #312422
http://www.2shared.com/photo/t9k2czaq/pbia_-_Kopi.html can you pls add this in a wad file for me?
Posted 11 years ago2013-02-04 10:49:36 UTC Post #312455
Apologies for the delay, due to an oil spill on the highway my 2 hour commute on Friday turned into a 6 hour one, so I didn't have time to do anything.
Here is the WAD, although judging by your other thread you probably won't be using that image for long. Once you have changed the logo I can help you put that onto a texture.
If you want to be able to put the image over a wall without having a square border, you could use the {S2K_PBIA texture on a brush based entity which has been set to use the solid render mode, with a value of 255. Doing so can get you an effect like this:
User posted image
It would be more effective to make a decal texture, although unfortunately I'm not familiar with how you would do that, so I would be unable to help.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 11 years ago2013-02-04 11:04:24 UTC Post #312456
hm thx mate hehe i have another logo can you fix it too?if you are good in photoshop hehe
Posted 11 years ago2013-02-04 11:16:35 UTC Post #312458
hehe i need both so i am thankfull for this aswell=) are you good in photoshop and can help me with the other too?
Posted 11 years ago2013-02-06 15:00:18 UTC Post #312493
Unfortunately I am a beginner to Photoshop, so I probably wouldn't be able to do a very good job.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 11 years ago2013-02-06 17:07:33 UTC Post #312496
thx anyway now i just need to make a barney with a party hat instead of a helm is that possible-?
Posted 11 years ago2013-02-07 23:44:32 UTC Post #312508
I'm sure it would be, although I have no experience modelling for Half-Life so I won't be able to help you with that.
Alabastor_Twob Alabastor_Twobformerly TJB
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