Map Broken! Created 11 years ago2013-01-31 22:20:57 UTC by Dimbeak Dimbeak

Created 11 years ago2013-01-31 22:20:57 UTC by Dimbeak Dimbeak

Posted 11 years ago2013-01-31 22:20:57 UTC Post #312391
I've been working on a GMOD map, and I wanted to base its skybox off of one of my CSGO maps. So I decided I'd open it in the CSGO SDK and put in the light_environment, and when I tried to load it back in the Source SDK, it wouldn't work. I tried removing the light_environment, and the same thing happened...

How can I get the map to open in Source SDK? I even tried running the .vmx to no avail!
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-01-31 23:25:32 UTC Post #312392
wut?!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-01-31 23:43:49 UTC Post #312393
Should always back stuff up my man.

Could try editing the VMF in notepad and removing any lines referencing light_environment. Otherwise go back to an older VMF.
Habboi HabboiSticky White Love Glue
Posted 11 years ago2013-01-31 23:54:31 UTC Post #312394
I don't have an older VMF, nor does it have anything referencing the light_environment.

It obviously has something to do with me opening it up in a new engine version. When I try to load it in Source Engine MP, Hammer crashes.
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-02-01 01:45:45 UTC Post #312400
autosave?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-02-01 01:59:32 UTC Post #312401
WHY would you save a CSGO SDK map and try to open it in SRCSDK, expecting it to work?
Crollo CrolloTrollo
Posted 11 years ago2013-02-01 03:15:22 UTC Post #312403
Because the only thing I was changing was a light_environment!
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-02-01 04:56:18 UTC Post #312405
Here is something I learned that is good practice. With each chapter of development on your thing, whatever it may be, save as a new file with a number at the end.

Example:
crowbarboobs01.max (modeled top half)
crowbarboobs02.max (modeled bottom half)
crowbarboobs03.max (modeled boobs, file is corrupted inexplicably.)

Even though the current file is corrupted, I have a permanent restore point to try again. This method saves my ass in all sorts of things. When I get the final, I usually clean up the files or save a copy of the final before texturing or something, whatever works.

Come to think of it, does anyone else do this?
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-01 05:50:04 UTC Post #312406
I do, sometimes.
Posted 11 years ago2013-02-01 09:03:11 UTC Post #312407
I do it all the time in SketchUp, but I tend not to do it in Hammer due to the issues with all the different map names, and having to clear up the bsp files once the whole thing is done.
However, it is interesting to be able to see the work at all the different stages of development.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 11 years ago2013-02-02 00:36:12 UTC Post #312428
I make subfolders.

3dsmaxscenesguns
pistols
M9 [M9.max]
OLD
[Revision numbers]
92FS
Crollo CrolloTrollo
Posted 11 years ago2013-02-02 00:41:52 UTC Post #312429
Fucking double post, and completely broken formatting.

proper formatting here

I only do it that way because I store everything in the subfolders and not just the .max files, so that I have a full snapshot of all the revisions.
[Screenshots, videos, reference images etc]
Crollo CrolloTrollo
Posted 11 years ago2013-02-02 04:49:27 UTC Post #312432
No, these solutions are extremely half-assed and prone to failure. Use a proper version control system like SVN or Git. Both of these work just off your local hard drive or there are services that let you run them over the internet as well. Every time you finish making a change, you commit. Then if you screw up you just revert back to that version from the history.
Penguinboy PenguinboyHaha, I died again!
Posted 11 years ago2013-02-02 14:50:15 UTC Post #312434
I could just get a Mac!

That way when I corrupt or accidentally delete a file, I can always find it!
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-03-22 14:50:48 UTC Post #313116
If I'm working on a small project, I'll create a new version every hour or so. I'll name it Map_01, map_02 etc etc.
If its a larger project i'll create a new version for each day i'm working in it - having the date in the filename.
map_3-14-13, map_3-15-13, etc etc.

I got into this practice at work and boy is it handy.
I also store all my temp files in dropbox so they update everytime a new version is created.

I started dropboxing things because i'm always bouncing between computers and having everything in the same place across all my computers is incredibly handy.

@PenguinBoy - I'm afraid of new software :aghast:
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-03-22 17:03:19 UTC Post #313117
I also store all my temp files in dropbox so they update everytime a new version is created.
Genius! I am totally doing this.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-03-24 12:33:01 UTC Post #313122
Dimbark, Hammer has an automatic backup function that you set up in the options, I just checked the folder mine are in, and I've got hundreds of them, from way back. Just open one of those earlier versions.
Skals SkalsLevel Designer
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