Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 11 years ago2013-01-18 23:07:05 UTC Post #312254
Indeed, habboi's map is looking pure sex, and Dim's express map is coming along very nicely :)

Ninja: give me your blender skills! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-01-19 02:11:44 UTC Post #312257
Alright, getting some official-er screenies out here.
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Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-01-19 05:29:12 UTC Post #312258
looks legit.
Rimrook RimrookSince 2003
Posted 11 years ago2013-01-19 09:47:53 UTC Post #312260
Random chicken running around locker room.
Skals SkalsLevel Designer
Posted 11 years ago2013-01-19 17:17:53 UTC Post #312261
Hey Daubster, the maps pretty balanced though we're concerned it doesn't run too well on some PC's. Like for example I get 60 fps in bomb b and have an average PC but my friend with a powerful PC gets 25 fps in the same area.

I've had to replace most of the fancy effects with lesser ones and we changed several things but other than that we're probably gonna release b1 today. I may end up making an SE version for smooth framerates and keep the pretty one for the portfolio.

It's unlikely it'd be accepted as a tournament map because they're very specific about prop placement and framerate. They want a bland map with clear lighting, no dark areas and 300 fps.
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Ok dudes, de_cistern_b1 is out for the public to play. Enjoy!

http://gamebanana.com/csgo/maps/171828
Habboi HabboiSticky White Love Glue
Posted 11 years ago2013-01-19 17:51:43 UTC Post #312265
Holy shit! This is probably one of the greatest maps I've ever seen!

My only two complaints are that the water's cubemaps might need some adjusting, and you can throw the bomb into the pit.

Would you mind if I ask for the vmf? I would love to take a look at your design style. (It's how I've learned mapping thus far.)
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-01-19 18:17:50 UTC Post #312266
Since people are probably gonna decompile it and find a huge ton of error models and pink textures I'll most likely release it officially in a seperate rar with the textures and models. I'll discuss it with my partner.

Thanks for the feedback. The bomb issue is something Stoke said and I left it as it is for now. Water cubemaps, well I think that's a problem with the fact source cant handle multiple water brushes at different heights. It's a problem I had to fight by using cheap versions of the water.

Oh and I made a document you can read here detailing all my design thoughts:

http://upload.habboi.co.uk/makingofcistern_final.rar
Habboi HabboiSticky White Love Glue
Posted 11 years ago2013-01-19 18:42:42 UTC Post #312267
They want a bland map with clear lighting, no dark areas and 300 fps.
Too true - it's a massive shame. :(
Will check it out later on!
Alright, getting some official-er screenies out here.
Good stuff, Dimbark!
Daubster DaubsterVault Dweller
Posted 11 years ago2013-01-19 19:28:07 UTC Post #312270
Damnit, I need to buy CS:GO sometime. Looking great, guys!
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2013-01-22 22:00:52 UTC Post #312298
You'd also need to download it. :P
Posted 11 years ago2013-01-22 22:54:20 UTC Post #312299
Is why I not buy it yet.
This time next year I'd be able to not only download it, but actually play it online. Assuming I have the time.
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2013-01-24 21:26:27 UTC Post #312321
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No Texture but my first Space Ship Model :)
Posted 11 years ago2013-02-01 13:27:32 UTC Post #312410
I've been trying my hand at image editing to make textures. I went from this:
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To this:
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Which admittedly isn't great but it looks fairly okay in game:
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Alabastor_Twob Alabastor_Twobformerly TJB
Posted 11 years ago2013-02-13 03:50:28 UTC Post #312596
Tremplar, that ship looks like something from the Blizzard universe. I like it a lot!!!

TJB that log looks sweet. Do you use Photoshop?
I usually use Paint.net.. but i hear GIMP is pretty decent.. Suggestions?
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The map that isnt going to be finished in time for the compo.
Nor do i have enough time for custom textures yippee
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-02-13 04:27:56 UTC Post #312597
TJB that log fire is pretty sweet looking. I always hate how chunky the surrounding stuff in Goldsource always looks. With no shadow beneath it or anything around at a similar resolution, it sticks out.

Purely as suggestions, you could make a texture of the panel or cement slab the log sits upon. Most fireplaces have this anyway. In that texture, you could extend elements of the model into the environment, like dust, char, and parts of the shadowing that it would cause. With the space beneath the cradle, it'd look awesome. If you want to take just one step further, paint the lighted parts on a black texture and flicker an additive overlay on top, like the computer screens in Natural Selection 1.

I did a fireplace in my Link's House map. I replaced the bubble sprite texture with a hot dot and used that as floating embers... I also think I made the stuff beneath the fire a part of the model as well, I can't exactly remember.

Fireplaces are a huge focal point by design and would easily be one in any room that has one. Especially in a dark evening timed setting with not a whole lot of other things.

Whatever you are working on, I hope that this helps you spawn some creative ideas. If its for practice, practice good work.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-13 05:31:39 UTC Post #312600
I always liked fireplaces but it's hardish to make them look right in the HL engine.
Posted 11 years ago2013-02-13 16:22:52 UTC Post #312607
All are excellent suggestions Rimrook. I had been trying to get it more lifelike by messing with the lighting, it had never occurred to me to think of all those extra details. And that also answers a question I've always had, being 'Why are all the fires in Hald-Life so lifeless?'. None of them had any of those little details.

And I used Paint.NET for most of the work Tetsu0, but I then transferred the file to my tablet which has Photoshop Touch so I could do the glowing embers, as the stylus makes it a bit easier to do that kind of thing. You might also notice there are faint white streaks here and there one it. I had attempted to make it look like some of the bits of log had turned to ash, but I wasn't able to do it well enough. I then found out that PS Touch has a quite limited amount of undo's available. :(

As for what it is, I had an idea for a fancy house made from a converted lighthouse, so I decided I would build it. It would also be an excuse to force myself to start practicing texture making.
Plus, even though it's not really my house I thought it might make a nice addition to the Map Your House Coop project if CT is still interested. I haven't posted it in the thread, or any pictures of the house itself in this thread yet because it's still rather WIP.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 11 years ago2013-02-14 03:10:47 UTC Post #312609
Glad to have helped.
Rimrook RimrookSince 2003
Posted 11 years ago2013-02-15 19:56:20 UTC Post #312627
I would like to think that my texturing has improved
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Instant Mix Instant MixTitle commitment issues
Posted 11 years ago2013-02-15 21:06:17 UTC Post #312629
Looks pretty slick.
Jessie JessieTrans Rights <3
Posted 11 years ago2013-02-15 21:14:45 UTC Post #312630
I was feeling really proud of my texture. Thanks for making me look bad, geez.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 11 years ago2013-02-16 19:38:10 UTC Post #312651
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cranking away at the compo map.
i hope to finish......

here's a before and after...
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heh. looking back it only took me 8 minutes. score
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-02-16 19:40:55 UTC Post #312654
Well, since I finished de_express, and learned the need of dynamic brushwork, I've started making a factory building.
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Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-02-16 21:36:36 UTC Post #312655
Dynamic brushwork? I have no idea what you are talking about. That looks really good, although quite blocky. Try using smoothing groups on some of those corners!
Skals SkalsLevel Designer
Posted 11 years ago2013-02-16 23:09:05 UTC Post #312662
WHAT IS A SMOOTHING GROUP.

Brb, interneting.
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-02-17 20:12:16 UTC Post #312670
Usually I hate you with a passion Dim, but i'm actually really liking the look of that factory so far. Keep it up!
Instant Mix Instant MixTitle commitment issues
Posted 11 years ago2013-02-17 23:59:35 UTC Post #312672
Good work, feral kid. Better than most mappers here
Posted 11 years ago2013-02-18 00:45:22 UTC Post #312673
What is dynamic brushwork? Is that what the name of what goes on at cs_havana?

Looks pretty good. Except the flag. The flag looks terrible.
Posted 11 years ago2013-02-19 17:19:17 UTC Post #312703
some bugged disco n some other shit
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Posted 11 years ago2013-02-26 16:33:25 UTC Post #312767
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XD wanna soda ?
Posted 11 years ago2013-02-26 18:26:43 UTC Post #312772
OMG! THAT'S THE BEST VENDING MACHINE EVER! :D
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 11 years ago2013-02-26 23:42:13 UTC Post #312777
I really like that trim texture combined with the floor. Cool stuff, man.
Posted 11 years ago2013-02-27 02:23:05 UTC Post #312780
I would move that vending machine somewhere where it's not sitting in front of a light. You would never see that in reality--it looks sort of ridiculous.
Posted 11 years ago2013-02-27 03:03:06 UTC Post #312781
yeah and what's up with the front of it? it kinds looks... unnatural.
Granted, it's man made, but it looks like the front of it just sticks out awkardly
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-02-27 03:27:20 UTC Post #312782
Well, it is a red nightmare, after all. A red nightmare for observant mappers.
Posted 11 years ago2013-02-27 05:11:48 UTC Post #312783
I'm afraid that I don't get it
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-02-27 05:42:08 UTC Post #312784
A nightmare to anyone that looks at that detail.

Oh well. Bad joke.
Posted 11 years ago2013-02-27 08:46:00 UTC Post #312785
Those fucking benches look weird.. damn weird man
Posted 11 years ago2013-02-27 11:07:36 UTC Post #312786
Torture bench?
Stojke StojkeUnreal
Posted 11 years ago2013-03-25 13:45:31 UTC Post #313137
Posted 11 years ago2013-03-25 17:24:57 UTC Post #313141
Posted 11 years ago2013-03-25 17:26:28 UTC Post #313142
Posted 11 years ago2013-03-25 17:43:09 UTC Post #313143
Hi all.
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Posted 11 years ago2013-03-26 20:56:22 UTC Post #313165
Looks sweet Cro-man =)

Don: Looks great as per usual; i'd like to see the neat chaingun or improvised beam weapon i am envisioning taking down those airships ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-03-27 00:46:12 UTC Post #313169
Bruce, nice giant subway/hall space.
Posted 11 years ago2013-03-27 00:48:38 UTC Post #313170
yo.
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Rimrook RimrookSince 2003
Posted 11 years ago2013-03-27 00:55:02 UTC Post #313171
Bruce, nice giant subway/hall space
Indeed, the one with the psychedelic lighting and wood textures reminds me of a nightclub or what you would expect to see in the basement of an old student union or boys club =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-03-27 01:54:25 UTC Post #313172
I vaguely recall reading something about that minecraft mod being in development around here an indeterminate period of time ago.
Posted 11 years ago2013-03-28 15:20:45 UTC Post #313178
CRO-MAN this looks really sweet :) what is these for ??? :) more info please
Posted 11 years ago2013-03-28 18:30:16 UTC Post #313179
@Trempler, well this map started as a dream (the track area to be exact).
In my dream it was just a big vertical concrete room with walkways and ladders. From there on it turned into some kind of small secured storage/subsurface transportation area used to supply sections of the Lambda complex including a branch of the Lambda coolant system located above it.
I don't really plan much, I just map as I go. Figured I could include this thing into a map pack I'm making, nothing spectacular. Just another BM themed map pack. I don't know if I will ever release it, it's just a hobby as of now.
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