That is excellent.
I haven't posted anything of my own in here for some time, hmmmmmm. :3c
Time to change that.
A smol debugging overlay: Point ents -> boxes
Sprites -> spheres
Brush ents -> corner boxes
Some more progress on my old Quake map (it's been in sporadic development since 2017): While testing Advanced Development Mod with my brother one night, we decided to play on the 57k x 57k units map. Dang. He looks so small from a distance. Outside of Half-Life, I'm planning to start a 2-in-1 project with CryEngine 5. It'll be a game, but also a "game system", if I could call it that way...
The main thing about it is that it'll be a full-on FPS template that is good for beginners and people who are coming from GoldSrc and Source. The main thing about it will be the way entities work. I want to achieve something like GoldSrc or Source's trigger system in a modern engine.
And as a mini pet project, I am converting idTech 3 to C++, bit by bit. I've had success since the game, client and UI DLLs are in C++. The engine EXE and dedicated server EXE are also in C++. Now I just gotta actually
C++-ify some parts. Efforts have been made in the entity system, since there's an engine entity interface, for example. There's a lot of work to be done, but yeah, I'm pretty happy with it so far.