de_wb_b1 Created 11 years ago2013-04-03 04:58:04 UTC by stop! stop!

Created 11 years ago2013-04-03 04:58:04 UTC by stop! stop!

Posted 11 years ago2013-04-03 04:58:04 UTC Post #313252
de_wb_b1
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This is a map I've been working on for a lot of time and I am now pleased to show it in a decent and playable version. However, this is beta stage and I'm still waiting for bug reports and feedback (of any kind).
It is a Half-Life themed map, balanced (worked on that really hard), fun (has a few secrets) and is the result of nearly 3 months of work. Give it a try !
The download includes overview and navigation file for bots. Thanks to shash7 for reccomending me to put the map here.

Download here : http://cdn01.ca.na.stablebox.com/maps/318/de_wb_b1.rar
Posted 11 years ago2013-04-03 05:47:29 UTC Post #313253
Nice atmosphere. Would you like to make a HLDM version?
Posted 11 years ago2013-04-03 05:58:38 UTC Post #313254
why not but It isn't ready yet :D hehe...will do
Posted 11 years ago2013-04-03 08:05:53 UTC Post #313255
YES PLZ A HLDM VERSION OF IT ! :)
Posted 11 years ago2013-04-03 11:19:35 UTC Post #313256
You could make one night and the other day or something and stuff like that :)
Posted 11 years ago2013-04-03 11:37:09 UTC Post #313257
ok np but before I do any HLDM map I have to finish the cs map and there's a lot to do :D...don't expect it too soon...anyways because you are that interested in the map I will share with you a secret...when I will have the map in final stage (classic de_) I will make a train surrounding the map with 4 stations : one in T base,one in CT base and one in each bombsite. The train system will be activated only if both CT and T press a button in their base . I will keep the r_speeds as usual if they don't press the buttons, using env_renders to make all the solids in train system invisible to the engine.(and then visible if it's activated)
Posted 11 years ago2013-04-04 23:49:09 UTC Post #313263
Likes
+ beautifully structured map through and through
+ fun interactivity!
+ thoughtfully created brushwork props!
+ Nice, tight layout
+ good use of decals

Dislikes
None!

Room For Improvement
+ Some of the nice prefabs like barrels or the car look flatshaded, and stand out from the environemt, presumably because they are func_wall? Try maybe using vhlt, shlt, or some of the other new compile tools out there to possibly eliminate this.
+ lighting in general could be prettier and have more contrast, but i i'm playing this on a very bright led screen, so maybe that's why it looks washed-out to me? Also, the aformentioned vhlt/shlt will make your lighting in general very much prettier!
+ The stock HL sounds and textures are very tired, as we all have had to endure them for many years now. hitting up cgtextures and or utilizing one of the many texture packs out there, your map is going to be instantly 30%-60% prettier!

maybe also if you pm'd archie and urby and asked nicely, i bet they would have some good tips on helping you achieve some custom textures, 'specially if you want to keep with the black mesa style =)

Really nice work on this sir! Big props! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-04-05 05:19:07 UTC Post #313264
hehe thanks :D ...also lots of improvements since this beta1 version,but not enough to release a beta2
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