How to do this type of door? Created 10 years ago2013-05-08 16:56:29 UTC by Chris200 Chris200

Created 10 years ago2013-05-08 16:56:29 UTC by Chris200 Chris200

Posted 10 years ago2013-05-08 16:56:29 UTC Post #313444
I'm trying to make a map in Hammer Editor for HL2 and can not figure out how to do this type of door:
Earlier this map d3_c17_08 (HL2), have 2 doors to push, they open up and become loose.
I'm trying to do this same type of door that is stuck and needs no handle to open.
How to do it?
Posted 10 years ago2013-05-08 17:35:40 UTC Post #313445
I would say it's done using ball-sockets.

Prop based: prop_physics held up by two phys_ballsocket's acting as hinges.

Brush based: func_physbox held up by two phys_ballsocket's acting as hinges.

I can't tell you any other details without opening Hammer myself. It might even be possible to do it with one phys_ballsocket.
Moaby MoabyMk. III
Posted 10 years ago2013-05-09 15:53:33 UTC Post #313451
Thanks Friend.
I got to the door.
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