still No Lighting ! Created 19 years ago2004-06-07 05:37:58 UTC by XTRACT XTRACT

Created 19 years ago2004-06-07 05:37:58 UTC by XTRACT XTRACT

Posted 19 years ago2004-06-07 05:37:58 UTC Post #31004
right.

here we go
i place a light_ev and a light_spot in with a null so i know there in place and that.

now im useing a black sky nothing really its jsut black.

humm

heres the log after compiling..

Please help me ive been trying to do lighting for a week now.

LOL that sounds like a uber noob.

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Lifehl.exe -console -game cstrike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsADMINDesktopDESKTOP FOLDERSXTRACT MAPfy_council_estate-b1.map" "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map"

** Executing...
** Command: C:Program FilesWorldcrafthlcsg.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: "C:Program FilesWorldcrafthlcsg.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1
Entering C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 14 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (3.11 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (2.20 seconds)

Using Wadfile: sierrahalf-lifecstrikecs_747.wad
  • Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_assault.wad
  • Contains 1 used texture, 1.11 percent of map (22 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: sierrahalf-lifecstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_havana.wad
  • Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: sierrahalf-lifecstrikeprodigy.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_office.wad
  • Contains 1 used texture, 1.11 percent of map (102 textures in wad)
Using Wadfile: sierrahalf-lifecstrikede_vegas.wad
  • Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 88 used textures, 97.78 percent of map (3116 textures in wad)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 4 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
11.03 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:Program FilesWorldcrafthlbsp.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: "C:Program FilesWorldcrafthlbsp.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.prt'
6.93 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:Program FilesWorldcrafthlvis.exe
** Parameters: -fast "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: "C:Program FilesWorldcrafthlvis.exe"-fast C:SierraHalf-Lifecstrikemapsfy_council_estate-b1
880 portalleafs
2867 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10..20..30..40..50..60..70..80..90.. (10.13 seconds)
average leafs visible: 725
g_visdatasize:94540 compressed from 96800
12.18 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:Program FilesWorldcrafthlrad.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: "C:Program FilesWorldcrafthlrad.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:Program FilesWorldcraftlights.rad']
[2 texlights parsed from 'C:Program FilesWorldcraftlights.rad']

4313 faces
Create Patches : 17367 base patches
0 opaque faces
155722 square feet [22424072.00 square inches]
2 direct lights

BuildFacelights:
10..20..30..40..50..60..70..80..90.. (41.28 seconds)
visibility matrix : 18.0 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (177.26 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (66.18 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (97.27 seconds)
Transfer Lists : 45358312 : 45.36M transfers
Indices :    18318056 :   17.47M bytes
   Data :   181433248 :  173.03M bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (13.76 seconds)
FinalLightFace:
10..20..30..40..50..60..70..80..90.. (2.00 seconds)
404.39 seconds elapsed [6m 44s]

--- END hlrad ---

** Executing...
** Command: C:SierraHalf-Lifehl.exe -console -game cstrike
** Parameters: +map "fy_council_estate-b1"
Posted 19 years ago2004-06-07 06:30:51 UTC Post #31017
Get rid of some of those textures! The limit is 8. Also fix this error:
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
What is a 'light_ev' exactly? Secondly what do you mean by "i place a light_ev and a light_spot in with a null so i know there in place and that."? Are you saying you made a small room which was textured with the null texture and put those two lights in? Try this instead:

To test that your lights do actually work, open a new map. Create a small room textured with a 'crete' texture (type it into filter when you select your texture), place a 'light' in the room and place an info_player_start in it as well. Do a full compile and see whether or not the lights work. If they do then your making a mistake somewhere in your map. Use the 'Check for problems' tool in Hammer. If all else fails, post your map in the vault.
AJ AJGlorious Overlord
Posted 19 years ago2004-06-07 06:32:17 UTC Post #31018
Try just using a "light" entity? If not, the compiled maps are being copied to the wrong place/aren't being copied. Find fy_council_estate-b1.bsp in your RMFs directory and copy that into your cstrikemaps directory, overwriting the original.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-08 02:40:01 UTC Post #31347
Maybe he means Light_Environment by Light_ev? And more than 8 textures run fine on my machine when compiling, so what's up with the limit?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-08 20:16:17 UTC Post #31657
Does lighting work correctly when running a fast vis? I never tried it. Try turning on full vis and see if that fixes it.
Posted 19 years ago2004-06-09 01:41:48 UTC Post #31681
i got logged out for that post somehow, but that ^ was me giving the sound advice and using wicked metaphores (spelling?!?!?) ^_^
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