Custom hl1 map, free to try Created 10 years ago2013-07-12 21:48:03 UTC by platoon platoon

Created 10 years ago2013-07-12 21:48:03 UTC by platoon platoon

Posted 10 years ago2013-07-12 21:50:58 UTC Post #314176
User posted image
Hello

Guys I want to show you one map I did, working for one week.
Its trash if no one going to see it, so I'm sharing it with you only.

its a horror theme map and our objective is find a way out from this
weird place.. you will learn many secrets in future maps..

I'm inspired from many games while making it. Also final compile took 5 hours, believe me it is happend. I hope you will enjoy this map and if you gonna like it, than I will continue the story.

note: I won't give more screenshots because its a short map and it got a horror theme. So far the only problem is player can stuck somewhere.
There is some sounds I'm prepared for the map, I hope you will like them too. If you tried it, please throw some feedback so I can understand where did I wrong or what I'm missed to do..

thanks..

download
http://www.dosya.tc/server12/EEWz0A/YeniKlas_r_2_.rar.html
Posted 10 years ago2013-07-13 01:37:02 UTC Post #314177
Nice! I enjoyed that!

There were a few mapping issues, the rendermode on some of the brushes seems to be wrong, such as the grate at the hallway. Instead of texture rendermode, use additive. I also got stuck at the machine while trying to jump into the tunnel.

Neat brushwork on pipes and the destroyed crate.

Good use of sounds and ambience, although "play everywhere" function in Goldsource always sound weird, in order to really make the sound feel like it is playing "everywhere" place the ambient_generic high above the map.

I liked how you managed the flooding, and that floating func_pendulum barrel. Lighting wasn't so boring either. Nice brushwork in the tunnels also!

Good use of hl textures.. but, I think your horror map will benefit more from custom textures.

It was a spooky-fun experience. Improve on your architecture, try some custom textures and I'm sure it will be more atmospheric and scary that way.
Posted 10 years ago2013-07-13 08:26:21 UTC Post #314178
I loved it

It was still more interesting than any puzzle in portal 2
Posted 10 years ago2013-07-13 19:55:25 UTC Post #314183
thank you very much
I'm so happy to see positive comments

I will fix them
normally they have solid rendermode, it should fix the lightning problem but I will check it double next time, also I know about glass cups render issue

I will add clip brushes to prevent player getting stuck from weird places, sometimes I fall from tunnels with no reason investigating for possible errors

I'm thinking continue but first waiting for more people to comment :)
Posted 10 years ago2013-07-13 22:38:58 UTC Post #314184
Oops.. yea.. I meant, "Solid" rendermode.. not "Additive".
Posted 10 years ago2013-07-31 12:32:26 UTC Post #314613
Interesting map, I will wait for continuing.
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