Engine limits Created 10 years ago2013-07-17 17:10:01 UTC by Stojke Stojke

Created 10 years ago2013-07-17 17:10:01 UTC by Stojke Stojke

Posted 10 years ago2013-07-17 17:10:26 UTC Post #314256
I am curious as to what is the MAX_NODE_SIZE limit?
Is an NODE every surface that the player can touch, aka 1 poly?
As i raised that question i also asked what exactly are ALL other limits?

I know most of them, as well as introduction of maximum 1800 entities.
Does any one know various engine limits so he can share?
Stojke StojkeUnreal
Posted 10 years ago2013-07-18 12:17:18 UTC Post #314263
Not sure, but I think nodes define the space where a player can go. Even if an area is too small for the player, it will have nodes. You can use CLIP brushes to tell the engine not to make clipnodes in such area's.

If you compile with -chart, you'll see a chart with all the engine limitation, current values and maximum values. -chart works on CSG, BSP, VIS and RAD.
The Mad Carrot The Mad CarrotMad Carrot
Posted 10 years ago2013-07-18 12:59:29 UTC Post #314264
Yeah i know for clip texture . ok i will try chart function.
Stojke StojkeUnreal
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