Warning: Ambiguous leafnode content Created 10 years ago2013-08-04 13:57:27 UTC by Malle Malle

Created 10 years ago2013-08-04 13:57:27 UTC by Malle Malle

Posted 10 years ago2013-08-04 13:57:27 UTC Post #314703
Who can explain me what Warning: Ambiguous leafnode content is?

I got several warnings about it:

Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1774,-1604,-1300)(-1765,-1600,-1298) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1760,-1636,-1297)(-1668,-1600,-1282) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1759,-1869,-1283)(-1756,-1862,-1282) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1776,-1888,-1292)(-1757,-1853,-1283) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1778,-1890,-1293)(-1769,-1852,-1286) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1472,-1904,-1879)(-1467,-1872,-1840) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1632,-1848,-1583)(-1629,-1848,-1564) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1751,-1853,-1604)(-1731,-1846,-1586) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5500...6000...6500...7000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1472,-2915,-1692)(-1470,-2912,-1691) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
7500...7949 (0.75 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7387 (0.65 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (326,-32,-2423)(-322,-30,-2406) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...3000...3500...4000...4500...5000...5500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1632,-1848,-1574)(-1629,-1848,-1552) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1737,-1861,-1586)(-1707,-1852,-1571) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
6000...6500...7000...7500...8000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2672,-3746,-1230)(-2508,-3391,-722) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
8304 (0.81 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2132,-2805,-2052)(-2129,-2803,-1976) in hull 1 of model 3 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (621,-1267,-2547)(-607,-1256,-2456) in hull 2 of model 186 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (612,-1240,-2522)(-608,-1237,-2470) in hull 3 of model 186 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1775,-1870,-2628)(-1725,-1864,-2580) in hull 1 of model 224 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (448,1209,-2320)(-432,1403,-2215) in hull 1 of model 237 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (666,1072,-3028)(-472,1120,-2950) in hull 1 of model 238 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2945,-1280,-2076)(-2911,-1024,-2044) in hull 1 of model 247 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2984,-2658,-2100)(-2952,-2657,-2084) in hull 3 of model 278 (entity: classname "func_wall", origin "", targetname "")

and cant get a clue why or why not this is really serious bussiness,

tried to check up the logs on svencoop forum but no results
Posted 10 years ago2013-08-04 14:39:25 UTC Post #314707
Posted 10 years ago2013-08-04 18:06:54 UTC Post #314709
Do you know what i need to do with the coordinates?

If i create 'one brush' on (1472,-1904,-1879)(-1467,-1872,-1840)

starting XYZ = (-1472,-1904,-1879)
ending XYZ = (-1467,-1872,-1840)

it comes in the air. lol
Posted 10 years ago2013-08-05 05:49:15 UTC Post #314715
Did you use clip?
What did you do?
Stojke StojkeUnreal
Posted 10 years ago2013-08-05 08:51:19 UTC Post #314717
yes i used clip!
Posted 10 years ago2013-08-05 11:11:15 UTC Post #314718
Search for the model numbers?
-0
-3
-186
-224
-237
-238
-247
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-08-05 13:17:00 UTC Post #314723
@tet , i just go to brush number #0 #3 #186 etc ?
Posted 10 years ago2013-08-05 13:19:26 UTC Post #314724
Possibly?
I don't remember seeing the compile tools reference models however.

Either way, check the coordinates.
Also, do a check for problems. Alt+P IIRC
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-08-07 01:05:32 UTC Post #314756
I think the "models" in the compile logs are just the brushes that are giving errors. It's odd that worldspawn is being referenced, though, as that's just the entity that everything that's not an entity gets tied to on compile. (IIRC)

Something's going on with your brushwork. As tet suggested, check for problems. Either you have invalid solids, or something's wrong with your RMF.
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2013-08-07 15:54:05 UTC Post #314768
I've talked with Wolf-3D from the post that potatis_invalid send me, and i know what the models mean, it has nothing to do with a brush number or something, its just it has concluded that this 'object number x' through compiler has another object through him. and it also is when things are like 0.1 unit from eachother
Posted 10 years ago2013-08-08 12:12:49 UTC Post #314785
Rule of thumb: Snap to grid; Always
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-08-08 15:36:14 UTC Post #314793
For me it was mostly that below 0.1 units away from each other...Never go below 8 units grid unless you absolutely have to. I learned my lesson the hard way :D
Posted 10 years ago2013-08-09 07:58:14 UTC Post #314802
Well, i walk my own path on this, i use every single grid and i don't care if errors come up, because i fix it all :D
Posted 10 years ago2013-08-09 19:43:01 UTC Post #314817
I never worried about the grid, so long as a whole objects vertices lined up together..

If you like, post or pm me a link to the .rmf and the compile log, and i can give it a go for you, also questions:
  • what compile tools are you using(i'd recommend the latest zhlt or vhlt)
  • what compiler?(i recommend muzz's compilator front end instead of hammer)
  • what FGD you using?
Also i don't know if it's related, but use HLFix. (Muzz's compilator also makes HLFix easy to setup)
Captain Terror Captain Terrorwhen a man loves a woman
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