Huge Prefabs Pack made by me! :D (GoldSR Created 11 years ago2013-08-22 16:17:32 UTC by Alberto309 Alberto309

Created 11 years ago2013-08-22 16:17:32 UTC by Alberto309 Alberto309

Posted 11 years ago2013-08-22 16:17:32 UTC Post #315163
Heya, TWHL friends!

I've just released my HUGE prefabs pack on GameBanana as promised!

HERE

I'll be delighted if you'd take a look at it, and maybe comment/rate it. :)
The TWHL community and The Mighty Atom are on the credits of the submission. :)

Thanks a lot to everyone! :D :D :D
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-08-22 16:31:58 UTC Post #315166
Interesting stuff :)
I should upload all of my prefabs.
Stojke StojkeUnreal
Posted 11 years ago2013-08-22 16:42:13 UTC Post #315167
@Stojke:
Thanks, Stojke. :)

I suggest you to not upload "ALL" of your prefabs (mine is not my whole prefabs I got). If you make little packs with a different time delay between them, you'll gonna earn more points on GB (well, if you're actually interested in earning points of course :P).
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-08-22 17:02:59 UTC Post #315169
Gamebanana points are as good to me as wiping my ass with them :)

If my prefabs can be of use to people and interest more users to map for CS, than I'm good.
I should repack some and repair some.
Stojke StojkeUnreal
Posted 11 years ago2013-08-22 19:17:50 UTC Post #315173
Hmmm...Lots of small stuff there that would be better of as models, imho.
Posted 11 years ago2013-08-22 20:26:38 UTC Post #315175
@Stojke:
Lol, this is actually true. But with points you can be more visible on the site, so more people will notice your works more. :) For example the "uPic", and something useful that personalize more your submissions, which is good for the "eye part" and people will notice them inside the mass uploads. ;)
Having just "points" without using them, yeah, is actually as good as wiping my ass too, I guess. :P

EDIT: I DO wanna see your prefabs, my friend! :D Are you gonna upload them here on TWHL or on GB?
@Kachito:
Yeah, you're actually right, but some mappers didn't know how create models (for example: me). So if they want to change textures, size, in-game render, entity type, etc... They can do that with the stuff I provided. :) If I want to make a "func_pendulum", a "func_wall_toggle", or a "func_rot_button" with a model, I don't think you can do it. But I totally agree with you, models are better (even for performance and compiling times, of course), but as I already mentioned, I don't know how to create them. :/
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-08-22 21:38:00 UTC Post #315177
Before i learned 3d max and i couldn't find any models that i liked out there on the web, i used a similar technique to the one in the link below. Requires almost no 3D modeling experience...Well, maybe some UV mapping...

http://manionsen.bplaced.net/modelling.html

For simple stuff, Google Sketchup is a good start for beginners too; if you can handle VHE, you`re not going to have any problems with it.
Posted 11 years ago2013-08-23 07:49:40 UTC Post #315180
@Kachito:
Hey! Thanks a lot for this huge tip! :D

I'm gonna try it as soon as I get a new computer. I can't use Source SDK because my actual computer can't handle ANY Source game properly (Direct X 8 videocard only), unfortunately... :/
I need to learn how to do basic UV mapping of course. I never got into textures making, only on GoldSRC, which is easy since you'll have to edit the texture only to resize it with powers of 2 with a 512x512 max resolution, export it to an indexed .BMP 255 colours and then put them into a wad using Easy Wad Maker or other similar softwares. Pretty easy. :P I didn't even use Wally for this (for the only exeption of transparent textures).

Thanks a lot again, by the way! :D Much appreciated! :)
Alberto309 Alberto309weapon_spaghetti
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