I recently made this deathrun map and it was just played on a public server for the first time. As I expected there was some performance issues with the map resulting in fps drops for some players when the server was full.
I'm not completely familiar with all the optimization methods but I do know something about the usage of skybox, null and func_detail for example. I tried to optimize this map the best I know but seems I failed miserably. Since I've already nulled out pretty much all I can and used func_detail on every spot I saw necessary, what would be the next optimization methods for this map ?
Screenshots from hammer: http://imgur.com/a/1FgUx#0
Map in GB: http://cs.gamebanana.com/maps/177745
What would you recommend to try optimize next ?