Combining brush entities in GoldSrc Created 10 years ago2013-12-26 04:27:20 UTC by Silvertongue Silvertongue

Created 10 years ago2013-12-26 04:27:20 UTC by Silvertongue Silvertongue

Posted 10 years ago2013-12-26 04:27:20 UTC Post #317278
Hey guys. Still a bit new to mapping and I have a question regarding entities in the GoldSrc engine. Can't find this anywhere but it does seem incredibly basic, so I apologise if it's been asked before.

Essentially, I want to tie two entities to the same set of brushes (in this case, I want to make a rotating translucent brush by combining a func_illusionary and a func_rotating) but Hammer doesn't seem to allow this since any attempts to tie a brush to an entity multiple times will simply overwrite the original entity.

I'm not sure if this is a limitation of the engine or if I'm just going about this the wrong way. If it is a limitation, could anybody suggest a workaround?
Posted 10 years ago2013-12-26 05:06:13 UTC Post #317279
A brush can't be two different entities at the same time. From what I've read (I've never used it) in some cases you can get away with the Spirit engine.

But for this, you make it a func_rotating and make it Not Solid, and then set it to Texture render mode.
Posted 10 years ago2013-12-26 05:12:54 UTC Post #317280
Nice, thanks.
Posted 10 years ago2013-12-26 12:32:46 UTC Post #317285
you can also use env_render to even dynamically control an entity's visual properties
You must be logged in to post a response.