Hey guys. Still a bit new to mapping and I have a question regarding entities in the GoldSrc engine. Can't find this anywhere but it does seem incredibly basic, so I apologise if it's been asked before.
Essentially, I want to tie two entities to the same set of brushes (in this case, I want to make a rotating translucent brush by combining a func_illusionary and a func_rotating) but Hammer doesn't seem to allow this since any attempts to tie a brush to an entity multiple times will simply overwrite the original entity.
I'm not sure if this is a limitation of the engine or if I'm just going about this the wrong way. If it is a limitation, could anybody suggest a workaround?