Creating a custom animation for an exist Created 10 years ago2014-01-20 00:23:34 UTC by DinkyDonk DinkyDonk

Created 10 years ago2014-01-20 00:23:34 UTC by DinkyDonk DinkyDonk

Posted 10 years ago2014-01-20 02:12:59 UTC Post #317556
Hello again.
I was wondering if it's possible to take an existing model from Half-Life like Barney and create a new animation for him for my mod? I would have to decompile the model, right? How would I do that?
Posted 10 years ago2014-01-20 14:50:30 UTC Post #317562
There are various tools you can use, but I recommend getting the trial version of Milkshape 3D and use Kristatio's (May not be exact spelling) MDL decompiler under the tools menu. It's much more accurate than any other HL MDL decompiler I've come across.
You can also do the animation in MS3D, but if you're familiar with a different 3D modelling software, I'd import the skeleton into that instead.
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2014-01-21 20:03:44 UTC Post #317581
Okay, I decompiled the model and now I have a bunch of files that can be loaded into MS. Is it normal to only be able to edit the skeleton instead of the actual model though?
Posted 10 years ago2014-01-21 20:32:39 UTC Post #317582
Depending on whether or not you're in animation mode, yes. It also depends on what file you load and whether or not you load the mesh with the skeleton.
I'm not really an expert in using MS3D, though, so you may need to do some experimenting or tutorials before doing everything.
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2014-01-21 20:36:01 UTC Post #317583
Alright. I'm sure that won't be a problem.
Thanks for the help, once again.
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