I'm looking to make a fog effect in Goldsource.
-Not really over large areas, quite patchy
-Doesn't have to be pretty, just... foggish
-Cannot use coding
-Must be, if done through brush entities, low in entities
The way I have been doing it (a few func_illusionary brushes w/ transparent glass texture) worked fine, but it doesn't like compiling when there's >500 brush entities, it seems.
Any suggestions?