Too many entities visible in the packet listI'm gonna grow gray hair for this. I launched an unprecedented full scale optimization operation on my GoldSource map. Never before have I pursued each minor detail...
Well, you get the idea. Isn't func_detail(I'm using VHLT) supposed to reduce the entity numbers? My map is a bit too detailed for a goldsrc outside map, and it suffers from this thing. I just don't know what to do anymore.
[EDIT] I found out that the the limits of total entities in-game is 2048. This is absolutely stupid for our times, because it takes only 0.5Mb of space. This is so 1998!